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July 10th, 2005, 08:51 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: spell mod and elementals
Seems about right - a level 8 research spell is supposed to have some oomph, not to mention that most nations aren't going to have a whole lot of mages that can cast it. The lower level versions, I generally wouldn't cast at all, unless maybe something desperate was going down : just not efficient to burn 1 gem per elemental.
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Wormwood and wine, and the bitter taste of ashes.
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July 12th, 2005, 06:48 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: spell mod and elementals
What about Draconians? Would it not be thematical for the size 4 Draconians to have the "Wing Buffet"-Weapon as well in addition to their bite attack?
The two added nature skills for the chief is nice, but I feel that they are still inferior as compared to sea trolls (same level, same cost) who regenerate and are not cold blooded...just wondering.
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July 13th, 2005, 11:35 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: spell mod and elementals
But Draconians OMG HAX
FLY!
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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July 18th, 2005, 11:12 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
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Re: Conceptual Balance Series (Mod)
Oracle doesn't seem to be spawning astral gems. How does this work exactly?
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July 18th, 2005, 11:35 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Series (Mod)
Quote:
Huntsman said:
Oracle doesn't seem to be spawning astral gems. How does this work exactly?
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Normally, they apear in the oracle's gem box. However, there is a bug in the current version where it no longer produces them.
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July 19th, 2005, 11:09 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Conceptual Balance Series (Mod)
But the Great Enchantress (in Zen's pretender mod) does produce her one per turn. Seems it should be fixable via mod?
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Wormwood and wine, and the bitter taste of ashes.
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July 20th, 2005, 09:41 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Conceptual Balance Series (Mod)
As far as I understand, the bug is in the current version of Zen's mod. Greath Enchantress generates an astral pearl pper turn in the base game, but the Oracle's ability is added in the mod.
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July 20th, 2005, 12:30 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
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Re: Conceptual Balance Series (Mod)
Quote:
Endoperez said:
As far as I understand, the bug is in the current version of Zen's mod. Greath Enchantress generates an astral pearl pper turn in the base game, but the Oracle's ability is added in the mod.
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Bummer. 2 pearls per turn is the Oracle's most redeeming quality!
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July 20th, 2005, 01:04 PM
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National Security Advisor
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Re: Conceptual Balance Series (Mod)
It shouldn't be that hard to fix if it really is a bug in the most recent version of the mod... But as there have been gem-generating units since Dom:PPP and the newest patch is old, there is little possibility of the game having the bug.
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July 20th, 2005, 01:11 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Series (Mod)
The oracle doesn´t generate the gems, because Zen put a #clearspec command after the #gemprod command. So it gains the ability to produce gems and loses it immediately.
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