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				April 24th, 2012, 12:50 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
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				Thanked 84 Times in 46 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 What goes around comes around.Well it was a diverse little army but we've had mutiny almost every step of the way so now only those true of heart and purpose remain.
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				April 24th, 2012, 12:19 PM
			
			
			
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 
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					Originally Posted by 3V4JKZ2  
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		| This game has included some of the worst play I've seen. |  Well, it does include the word newbie in the title. |  I do not think he was talking about the new players here. |  
	
		
	
	
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				April 25th, 2012, 08:08 AM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2011 
						Posts: 210
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				Thanked 16 Times in 13 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 Sorry again, this time I had no internet. Hopefully no more problems! |  
	
		
	
	
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				April 26th, 2012, 09:52 AM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2011 
						Posts: 210
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				Thanked 16 Times in 13 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 Acro, what's up? Are we at war? Were we at war before I started subing?  What's with the whole siegeing my castle thing? |  
	
		
	
	
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				April 26th, 2012, 10:02 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
						Posts: 64
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			Thanked 1 Time in 1 Post
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows. |  
	
		
	
	
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				April 27th, 2012, 12:51 AM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 
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					Originally Posted by kennoseishin  I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows. |  I haven't checked the turn file yet, but its possible you attacked a province that still had some mound kings in it.  They look identical to undead horsemen.
 
Or maybe I hax... |  
	
		
	
	
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				April 27th, 2012, 01:53 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 Oh, it was totally hax   . Here's the screenie http://prntscr.com/8kw8p  And the only province defense you had there didn't have undead leadership. |  
	
		
	
	
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				April 27th, 2012, 07:30 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 As long as he has Pd that can command undead he should be fine. |  
	
		
	
	
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				April 27th, 2012, 12:23 PM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
						Posts: 2,035
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				Thanked 18 Times in 12 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting) |  
	
		
	
	
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				April 28th, 2012, 06:28 AM
			
			
			
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 
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					Originally Posted by Ragnarok-X  I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting) |  CBM has its own balance issues, and a serious lack of documentation regarding its changes.
 
What has happened in this game that you think would have been totally different in a CBM game? If that global bothers you so much, you have the magic & the gems to dispel it, and there are other options. How is that different in CBM? It's not even a game wining global.
 
Also, Pythium is a magic powerhouse: at this stage of the game you should have plenty of powerful spell options. |  
	
		
	
	
	
	
	
	
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