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August 27th, 2010, 02:38 PM
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Corporal
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Join Date: Dec 2009
Location: SF, CA
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Re: Countdown
I think having the victory points all in one place is a mistake. If they were scattered and automatically tallied a few players would be building towards victory, which would force the action.
I am beginning to feel like an original player  . I am ready to call it in, if there is no DrP. Isn't he on IRC a lot?
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August 27th, 2010, 09:22 PM
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BANNED USER
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Re: Countdown
Quote:
Originally Posted by Debaser8
I think having the victory points all in one place is a mistake. If they were scattered and automatically tallied a few players would be building towards victory, which would force the action.
I am beginning to feel like an original player  . I am ready to call it in, if there is no DrP. Isn't he on IRC a lot?
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No plan survives contact with the enemies, or, in this case, the players.
I still like the bidding; whens the last time you saw marverni, yomi, abysia, and kailasa in the endgame?
But in restrospect the map was a huge mistake. I *like* the map, but the choice of the map was too rapidly done. I should have stuck with arena - or, if I was to do it again - the Lo2 map. And the number and placement of VPs was definitely a mistake.
Mea Culpa!
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August 27th, 2010, 02:53 PM
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BANNED USER
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Re: Countdown
I suggest you don't worry about DrP. Maerlande talks to him most days on IRC. He's still in the game although he does express the opinion that he'd like it to move towards an end. And that is related to the Nexus. It was partially a way to push the game out of stalemate.
You might just want to revisit the VP conditions. Maybe just changing them right now to say 4 capitals might force a quick end. Or maybe 5 capitals. I think this victory system is broken. Not forting a VP is crazy.
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August 27th, 2010, 03:33 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
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Re: Countdown
Quote:
Originally Posted by Eximius Sus
I suggest you don't worry about DrP. Maerlande talks to him most days on IRC. He's still in the game although he does express the opinion that he'd like it to move towards an end. And that is related to the Nexus. It was partially a way to push the game out of stalemate.
You might just want to revisit the VP conditions. Maybe just changing them right now to say 4 capitals might force a quick end. Or maybe 5 capitals. I think this victory system is broken. Not forting a VP is crazy.
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Ah, I've suspected Abysia and Kailasa might be in cahoots  A few turns ago (right after Maerlande took over), Abysia attacked Kailasa and was rebuffed in an epic battle, and since then, they seem to have made nice-nice.
An Abysia/Kailasa axis with the Nexus would be hard to overcome. Just such a possibility (plus I thought everyone else was in on it too) was what pushed me to go the (admittedly awkward) VP land grab route.
I'd be willing to discuss alternate victory conditions. Just as long as they don't blatantly favor any one particular nation (say, a nation with massive access to Astral Pearls, for example).
Remember, I've always got the original VP plan to fall back on - try to hold the VPs I already have for another 18-19 turns or so. Think that's a joke? You just might be surprised. I might just be able to outlast (figuratively or literally) you all, if your hearts are not in it.
But I'd prefer an alternative.
__________________
"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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August 27th, 2010, 04:12 PM
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Major General
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Join Date: Feb 2005
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Re: Countdown
I could crush you all but I still want to surrender  .
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 27th, 2010, 08:24 PM
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Second Lieutenant
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Join Date: Dec 2004
Location: BF Illinois
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Re: Countdown
Astral Corruption is an excellent counter to the Arcane Nexus. It significantly reduces the gem income from the Nexus and makes it much less cost-beneficial. It can expand a Nexus that was paying for itself in 6 turns to one that is paying for itself in 12.
A good move--not as good as a turn 2 dispel, but good nonetheless. Oh! and a successful Nexus Dispel as well! Lovely!
Bravo, guys, bravo!
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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August 27th, 2010, 10:07 PM
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Second Lieutenant
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Re: Countdown
I still don't like that Arena map. It creates major choke points outside the arena area. I made the Abstract Sky Tower map to create a more pliable Cumulative VP scenario. Check it out if you haven't already.
If you don't like it, tell me why you like Arena better.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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August 27th, 2010, 10:27 PM
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Corporal
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Join Date: Dec 2009
Location: SF, CA
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Re: Countdown
Well that was a mess of a turn, for me.
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August 28th, 2010, 09:52 AM
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BANNED USER
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Re: Countdown
Which of you jerks dispelled the nexus? Inquiring minds want to know!
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August 29th, 2010, 11:20 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
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Re: Countdown
Quote:
Originally Posted by Eximius Sus
Which of you jerks dispelled the nexus? Inquiring minds want to know!
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Figure it was either overwritten by Astral Corruption, or the AN caster got eaten by a Doom Horror while trying to cast Wish or something.
Arco lost its global as well, likely in another horror-related incident 
__________________
"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
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