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  #461  
Old February 16th, 2004, 04:46 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE4 Rating System

Actually I didn't even notice. And my plans don't depend on world size either. Especially not with this kind of setup. Just means we won't be able to support quite as large of fleets without more buildup than usual.
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  #462  
Old February 16th, 2004, 06:46 PM
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Default Re: SE4 Rating System

Site updated:

1 game completed: KOTH
1 game added: KOTH (Just assumed it would be a rate game, Geo and Asmala )
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  #463  
Old February 16th, 2004, 06:51 PM
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Default Re: SE4 Rating System

Quote:
Originally posted by Phoenix-D:
Actually I didn't even notice. And my plans don't depend on world size either. Especially not with this kind of setup. Just means we won't be able to support quite as large of fleets without more buildup than usual.
I hate to have made a mistake that may cause a problem to the outcome of a game. I really hate it!

To explain, at least in my circumstances, I may decide to short my construction ability a bit for other areas of the empire design. That is, IF I know there will be a large world to build my starting colony ships on. I have found myself in a situation where my construction ability was shorted so much that I couldn't build a colony ship in 1 turn on emergency build on a medium world. IF, and I say, IF, either one of you did something like that, it would make a BIG difference in getting colony ships out.

That's why I offer to do the setup again. I don't mean to be pushy...I just want to make sure my mistake isn't going to hamper someone's game plan.
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  #464  
Old February 16th, 2004, 08:36 PM
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Default Re: SE4 Rating System

Quote:
Originally posted by Slynky:
That is, IF I know there will be a large world to build my starting colony ships on. I have found myself in a situation where my construction ability was shorted so much that I couldn't build a colony ship in 1 turn on emergency build on a medium world.
Yes, I know what you are talking about. And actually, I did someting like that. But I can work around it without too much trouble. My race is very adaptable. It's not worth restarting over. Really.

As far as it having an impact on the game, don't worry about it. I am quite sure that I will make mistakes in the game that have more impact on the outcome then what size HW I had. Oh, I don't know, like forgetting to use my first turn research, or something like that. Not saying I did that, but I could do something that stupid.
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  #465  
Old February 16th, 2004, 08:44 PM
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Default Re: SE4 Rating System

OK. Then I will let it stand without any more offers.

Hehe, I know of what you speak. I've not actually ever forgotten to use first turn research but I HAVE forgotten to uncheck the "divide" box
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  #466  
Old February 20th, 2004, 01:36 AM
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Default Re: SE4 Rating System

Site updated:

1 game added

NOTE: I have not received any further votes for Parasite's inclusion for a rating in the Anklebiters game.
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  #467  
Old February 20th, 2004, 11:07 PM

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Default Re: SE4 Rating System

Hi. I would like some players to test out some of the new koth maps i have been working on.

With some of the upcoming challenge games ask to play on a new Koth Map.

Rating Challenge game owners can set the games up with some of the new maps and then you can post your thoughts about them in the other thread. I Have a map pack of some tester maps set up this weekend for download.

IT would be a great help as I am at the big stage of setting up the start positons.
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  #468  
Old February 21st, 2004, 12:45 AM
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Default Re: SE4 Rating System

Site updated:

1 game completed
1 game added

Welcome a new member, Taterbill!
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  #469  
Old February 22nd, 2004, 10:33 AM

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Default Re: SE4 Rating System

Hi there,

Simplify surrender to Master Belisarius.
Thx MB for game.
Why I had a strange feelings that you guess my every (stupid) moves. :-)

Cheers
Simplify
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  #470  
Old February 22nd, 2004, 11:56 AM
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Default Re: SE4 Rating System

Ratings Bash game Steal Dragon vs Alneyan:

Steal Dragon surrendered Last turn without any explanation after having unable to pull out a turn for five days. I wonder if it was because he felt he was losing or because he no longer had the time to play. As I *think* I was losing (but I could be wrong, if you recall our game Slynky. *Smirks*), I guess it is the latter. I emailed Geo about this in case he has more information about Steal Dragon's status.
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