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  #471  
Old February 3rd, 2010, 11:47 PM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by BigDaddy View Post
Wait... Yes, I was LA Mictalan and I hired a King of Rain every turn from the begining until turn 16. I had 15. The performed all the major fighting, research, and blood collection duties, and my research was still very strong. I don't end up with as many demons, however, as the manual says I can, but then, I want to go to blood 5 and get the general. One of the Kings can ussually cast Ice Devil... It is entirely possible to hire the most expensive unit everyday, especially if its holy... Plus, the King of Rain can smite so I don't need any evo at all. I don't know, though, because it seems like the people here see that as a backward strategy.
This really has nothing to do with CBM. Basically it sounds like you were winning anyways so it didn't really matter.
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  #472  
Old February 4th, 2010, 05:20 AM

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Default Re: Conceptual Balance Mod 1.6

One more thing to add to the list of possible changes: Oceanian tritons really ought to have coral spears instead of regular spears imo. Its a flavor thing for the most part, but I think it also makes them a little more useful too.
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  #473  
Old February 4th, 2010, 10:22 PM

militarist militarist is offline
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Default Re: Conceptual Balance Mod 1.6

What I'm missing in CBM is that authors would make a balance the way that races would be Competitive not only in it's age, but Cross ages as well. Just there should be some conceptual difference between races of different ages (for example EA would have easier and Cheaper access to magic, skills to storm castles, while LA - to protection, more patroling bonuses).

For me it's not clear why many races go worse and worse from EA to MA to LA. While other - not. If people like some race, and like to specialize in it, why not to give them joy of having his race playable and not nefed in one age compared to another?

The second thought I wanted to mention - heroes in a game doesn REALLY change a ballance (most of them), but they defenitely add pleasure and fun a lot. Why not just to make all races to have 3 hero? It wouldn't affect the balance, but would add some pleasure to play.
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  #474  
Old February 4th, 2010, 10:46 PM

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Default Re: Conceptual Balance Mod 1.6

Well, there really aren't very many single age games, so I'm guessing qm wasn't really considering it that much. As for heroes, CBM does make a lot of them better through its incorporation of the Worthy Heroes mod. Adding more heroes though is something that is very cool, but its somewhat beyond the scope of the mod.
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  #475  
Old February 4th, 2010, 11:21 PM

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Default Re: Conceptual Balance Mod 1.6

Thanks, good idea is to write about heroes in worthe heroes mode thread. That's true.

As for ages - LA is very rarely playable. And it's much less of lovemark than EA or MA. And I say about keeping in mind all nations - it's not really for single age mod. Just to make some holes in balance more obvious.And, btw, single age mod maybe not really playable exactly because of lack of ballance between ages.
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  #476  
Old February 4th, 2010, 11:23 PM

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Default Re: Conceptual Balance Mod 1.6

I'm not sure why LA isn't playable? Or what you mean by "lovemark", or how it matters about cross-age balance if you're not using Single Age mod?
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  #477  
Old February 5th, 2010, 12:33 AM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Trumanator View Post
One more thing to add to the list of possible changes: Oceanian tritons really ought to have coral spears instead of regular spears imo. Its a flavor thing for the most part, but I think it also makes them a little more useful too.
What? It contradicts the flavor, if anything. Oceanian tritons would never stoop down so low as to use coral spears. Also, Oceanian tritons are pretty awesome as is. Turtle warriors, though...maybe they're okay having coral spears.
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  #478  
Old February 5th, 2010, 12:51 AM

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Default Re: Conceptual Balance Mod 1.6

I didn't mean it's not playable. Just much less games are in LA, less magic, less giants . And if we don't say about Rleh and Ermor, is any other race became better there then EA and MA? Maybe it's wrong to generalise though, but when I think about northen-themed nations had much more taste in EA, less in MA, and lowest fun in LA. Also LA Agartha comes to mind.
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  #479  
Old February 5th, 2010, 01:35 AM
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
Quote:
Originally Posted by Trumanator View Post
One more thing to add to the list of possible changes: Oceanian tritons really ought to have coral spears instead of regular spears imo. Its a flavor thing for the most part, but I think it also makes them a little more useful too.
What? It contradicts the flavor, if anything. Oceanian tritons would never stoop down so low as to use coral spears. Also, Oceanian tritons are pretty awesome as is. Turtle warriors, though...maybe they're okay having coral spears.
The graphic has Oceanian tritons wielding pink-tipped spears.
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  #480  
Old February 5th, 2010, 01:43 AM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by militarist View Post
I didn't mean it's not playable. Just much less games are in LA, less magic, less giants . And if we don't say about Rleh and Ermor, is any other race became better there then EA and MA? Maybe it's wrong to generalise though, but when I think about northen-themed nations had much more taste in EA, less in MA, and lowest fun in LA. Also LA Agartha comes to mind.
Well the less magic, less giants thing is flavor, outside of CBM's purview.

As for nations that are better/just as good in LA as in EA or MA, here's my personal list of nations that I think are better in LA:

Aby
Ulm
Marignon
TC
Agartha
Ctis
Pan
Midgard
Utgard (than MA anyways)
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