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  #4901  
Old November 4th, 2005, 06:05 PM
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Default Re: B5 MOD General

Oh yeah, and im STILL waiting for a PBW game using this mod. I posted a similar post several weeks ago btw.
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  #4902  
Old November 4th, 2005, 07:32 PM
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Default Re: B5 MOD General

I was waiting for the go ahead to slap together a single (image mod less) download file of the latest version.
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  #4903  
Old November 7th, 2005, 04:28 PM
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Default Re: B5 MOD General

If you are waiting for a go-ahead from me, by all means go ahead!
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  #4904  
Old November 7th, 2005, 07:14 PM
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Default Re: B5 MOD General

Can you point me to the latest working data and AI files then?
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  #4905  
Old November 11th, 2005, 08:09 AM
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Default Re: B5 MOD General

How about I just repost them?
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File Type: zip 392169-B5 MOD v 1_9 Beta 2.zip (1.31 MB, 272 views)
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  #4906  
Old December 9th, 2005, 08:46 PM
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Default Re: B5 MOD General

Sorry about not getting to this sooner. School has become rather hectic. Have you made any progress since a month ago?
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  #4907  
Old December 13th, 2005, 03:28 PM

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Default Re: B5 MOD General

I've got sort of an issue playing the mod in single-player. The Ai seems pretty inactive, most notably a while into the game. Even races I'm at war with never really send any fleets to destroy me. I've got 5 ships in a Narn system, I'm Centauri, and we're at war. They've got 54 real combat ships, destroyers, etc., hovering over a planet nearby. But they never use the ships.
That seems to be the rule in all the games I've played with the mod. The Ai just let me do my thing, and I don't even notice we're at war, really.

I can basically research to the end of the research tree without building a single combat ship, then build a high-tech fleet to wipe everyone out, because the other races never interfer anyway, even if we're at war.

I always play in big galaxies, with many Ai players.
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  #4908  
Old December 14th, 2005, 03:29 AM
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Default Re: B5 MOD General

The TDM mod (Found on pbw - seiv.pbw.cc) is an AI mod that has much better AI.
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  #4909  
Old December 14th, 2005, 09:50 AM

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Default Re: B5 MOD General

Yah, I've tried the TDM mod, but is there some way to use it with the B5 mod? Perhaps replace all the B5 Ai files except the Ai research & design files?
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  #4910  
Old December 14th, 2005, 06:30 PM
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Default Re: B5 MOD General

I thought the AI files were straight out of the TDM modpack with the exception of research, speech, design, Planet Types and general. I will have to verify that, but the AI is definately too passive. I am not sure that it is based on the AI files, though.

Somebody might want to just try out the AI_anger files by copying the Default_AI_anger.txt to the AI folder and then pulling out the race AI_anger files into the pictures/races folder (so they all use the default AI_anger) and see if that makes a difference? You should not have to start a new game, just see if it changes the behavior in your existing game and let us know.

If there is anyone who actually knows much about the AI system, they might be able to advise us as well.
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