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November 4th, 2005, 06:05 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: B5 MOD General
Oh yeah, and im STILL waiting for a PBW game using this mod. I posted a similar post several weeks ago btw.
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November 4th, 2005, 07:32 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: B5 MOD General
I was waiting for the go ahead to slap together a single (image mod less) download file of the latest version.
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November 7th, 2005, 04:28 PM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
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Re: B5 MOD General
If you are waiting for a go-ahead from me, by all means go ahead!
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November 7th, 2005, 07:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: B5 MOD General
Can you point me to the latest working data and AI files then?
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November 11th, 2005, 08:09 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
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Re: B5 MOD General
How about I just repost them?
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December 9th, 2005, 08:46 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: B5 MOD General
Sorry about not getting to this sooner. School has become rather hectic. Have you made any progress since a month ago?
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December 13th, 2005, 03:28 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: B5 MOD General
I've got sort of an issue playing the mod in single-player. The Ai seems pretty inactive, most notably a while into the game. Even races I'm at war with never really send any fleets to destroy me. I've got 5 ships in a Narn system, I'm Centauri, and we're at war. They've got 54 real combat ships, destroyers, etc., hovering over a planet nearby. But they never use the ships.
That seems to be the rule in all the games I've played with the mod. The Ai just let me do my thing, and I don't even notice we're at war, really.
I can basically research to the end of the research tree without building a single combat ship, then build a high-tech fleet to wipe everyone out, because the other races never interfer anyway, even if we're at war.
I always play in big galaxies, with many Ai players.
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December 14th, 2005, 03:29 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: B5 MOD General
The TDM mod (Found on pbw - seiv.pbw.cc) is an AI mod that has much better AI.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 14th, 2005, 09:50 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: B5 MOD General
Yah, I've tried the TDM mod, but is there some way to use it with the B5 mod? Perhaps replace all the B5 Ai files except the Ai research & design files?
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December 14th, 2005, 06:30 PM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
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Re: B5 MOD General
I thought the AI files were straight out of the TDM modpack with the exception of research, speech, design, Planet Types and general. I will have to verify that, but the AI is definately too passive. I am not sure that it is based on the AI files, though.
Somebody might want to just try out the AI_anger files by copying the Default_AI_anger.txt to the AI folder and then pulling out the race AI_anger files into the pictures/races folder (so they all use the default AI_anger) and see if that makes a difference? You should not have to start a new game, just see if it changes the behavior in your existing game and let us know.
If there is anyone who actually knows much about the AI system, they might be able to advise us as well.
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