|
|
|
|
|
July 27th, 2003, 07:58 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Is this gamey?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
July 27th, 2003, 09:30 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Is this gamey?
Geo, if the Last remaining players want a team victory, there is nothing you can do to stop them. They just have to say "we won" and quit the game. Why would you want to have to turn on your ally that you have been working with closely for the whole game? It makes no sense to force that unless the game is specifically set up that way. Otherwise, there is no reason to ever think you will have to turn on your ally.
[ July 27, 2003, 20:32: Message edited by: Imperator Fyron ]
|
July 27th, 2003, 09:44 PM
|
|
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this gamey?
Quote:
Originally posted by Imperator Fyron:
Geo, if the Last remaining players want a team victory, there is nothing you can do to stop them. They just have to say "we won" and quit the game. Why would you want to have to turn on your ally that you have been working with closely for the whole game? It makes no sense to force that unless the game is specifically set up that way. Otherwise, there is no reason to ever think you will have to turn on your ally.
|
If the game is "Last man standing", I will form alliances and make sure everyone understands that when I make agreements with them. I also realize that, perhaps, if one of "us" makes it to be the Last man standing, and we have to "part our ways" and duke it out, I know I (all of us) contributed to the winner...enabling him to beat us. To me, I feel a part of his victory. In the 1st round of the Tourney, I gave credit to Mark Pash for helping me be the Last man standing. I'd hope I'd get some mention if a partnership I was in helped someone else become the Last man standing.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
July 27th, 2003, 10:03 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Is this gamey?
Quote:
Originally posted by Imperator Fyron:
Geo, if the Last remaining players want a team victory, there is nothing you can do to stop them. They just have to say "we won" and quit the game. Why would you want to have to turn on your ally that you have been working with closely for the whole game? It makes no sense to force that unless the game is specifically set up that way. Otherwise, there is no reason to ever think you will have to turn on your ally.
|
Fyron, I am not going to waste more time going around and around on this issue with you. You and I have done so for this particualr one ad nauseum in the forum and offline conversations. You and I will never agree on it, but whether or not we do is totally irrelevant.
I have acknowledged that everyone else does not necesarily hold the same assumption about the issue that I do and will make it explicitly clear in the game settings in my future games, and will recomend everyone else do that too. If someone in one of my games disregards it, there is I can do the same thing we all can for anyone that breaks any sort of "gentleman's agreement" rules. I can refuse to play with them or allow them in any of my future games.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
July 27th, 2003, 10:13 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Is this gamey?
Quote:
Originally posted by Slynky:
If the game is "Last man standing", I will form alliances and make sure everyone understands that when I make agreements with them. I also realize that, perhaps, if one of "us" makes it to be the Last man standing, and we have to "part our ways" and duke it out, I know I (all of us) contributed to the winner...enabling him to beat us.
|
This is how I treat it as well. Personally for me a non-team game is a waste of time if there is no winner. That doesn't mean I have a compulsion to always be the winner. Quite the opposite actually. To me a person who insists on team victory is one that cannot abide the thought of not being able to win and therefore must change the rules and declare themselves "co-winners". I myself have no problem coming in second, or third, or even Last. (It's a good thing too considering my record. )But I want to know where I place.
What I have done in several games that have seemed to drag on is agree to stage an artifical ending. Like a showdown at the OK corral my allies and I will gather our remaining forces in a central location and have at one another until only one is remaining. Other times we have simply called the game and declared one person the winner. Of course in those cases my allies are like-minded individuals not obsesed with not losing. But almost without exception it is at a point in the game when the eventual winner is pretty much understood. The only question remaining is how long till they can erradicate the others in the game.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
July 29th, 2003, 05:48 AM
|
|
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Is this gamey?
Posted by Geoschmo:
Quote:
...a point in the game when the eventual winner is pretty much understood...
|
And therein lies the truth about "team" victories. I have never seen a partnership where the partners are reasonably equal in strength. One member always seem to be way out in front of the rest, and he is the true victor. Even though its never stated, everyone knows this and its just the BMOC being gracious (and he probably has a monster empire that is a b**** to manage and doesn't want to go through the laborious end game.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|
July 29th, 2003, 07:25 AM
|
|
Second Lieutenant
|
|
Join Date: May 2003
Location: Oz
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this gamey?
[quote]Originally posted by geoschmo:
Everytime I get in a game and first person I meet wants to set up a cooperative tech trading schedule the only thing that is going through my mind is, "But I am going to have to kill you eventually. Why do I want to make you stronger?"
Is this gamey? As a Newb it seems to be the very standard must do early strategy (unless specifically ruled out). If you dont trade someone else will - but I guess that is not much of a justification. But it is hard seeing two other empires obviously doing a research plan and trade and hence getting double (or triple for the tri-partite pacts) your tech.
Oops - sorry Geo about the quote thing - thought i did it right... just doesn't look like the others.
[ July 29, 2003, 06:32: Message edited by: Joachim ]
|
July 29th, 2003, 02:08 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Is this gamey?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
July 29th, 2003, 03:11 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this gamey?
Quote:
Originally posted by geoschmo:
I don't have a problem with a little wheeling and dealing. But when it gets to the point where you have two or three empires and one is researching ships, one is researching weapons and one is researching shields and all trading what each of them gets, I have a problem.
First of all it's incredibly tedious and boring to me to do this. Secondly as I said before it takes the real diplomacy out of the game for me, which is one of my favorite parts.
|
I totally agree. And not only takes diplomacy out of the game, but also strategy and variety - no need to ponder what to research next if you have everything covered by your allies.
Quote:
Of course I pay a price for my lack of conformity. It is not uncommon at all for me to be seriously behind in tech by turn 40 in a game.
|
Other method: I don't join any game with tech trading enabled. Ship tech trading is worse enough, but at least not that easy. I don't think that is limiting the game too much.
[ July 29, 2003, 14:15: Message edited by: Roanon ]
|
July 29th, 2003, 10:52 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Is this gamey?
The problem is, analysis is so powerful and easy that limiting to ship trading doesn't slow it down all that much, except for the techs which can't be put on a ship.
PvK
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|