.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #41  
Old July 29th, 2003, 06:48 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

Possible way to protect troops from ship based weapons, thereby forcing the enemy to land troops and engage on the ground?

[ July 29, 2003, 17:49: Message edited by: KnidVermicious ]
Reply With Quote
  #42  
Old July 29th, 2003, 06:54 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

3)Heavy weapons/Anti-armor teams-high damage very low reload
Reload time is ignored for troops.

Planetary shields could do the job; Landing troops will bypass the planetary shields.
You could also remove planets from the target list of ship-based weapons.
On a planetary scale, Meson bLasters will do no damage, for instance... APBs will not penetrate an atmosphere... Only CSMs with nuclear warheads or a long-term ground troop presence will have a significant effect.

[ July 29, 2003, 18:00: Message edited by: Suicide Junkie ]
Reply With Quote
  #43  
Old July 29th, 2003, 07:26 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

Oooh I like it. I think removing planets as targets for the weapons would be simplest (not quickest) Then I could expand the planet assault weapons some, increase the choices for troops. I suppose you would have to tone down weapon platforms some in order to get troops to land.

What possible side effects could come from changing these? How does the targeting order work for planets? WP die, then troops, then facs?

I guess this is going about outside of Psychology, but I've been bitten by the modding bug. I just like thinking about what could change.
Reply With Quote
  #44  
Old July 29th, 2003, 07:40 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

Question: Does the component ability "Component Destroyed On Use" work with weapons? If I use it on Suicidal Assault will it shoot, and then destroy itself? Also, could this ability be added to a troop to create a high damage, guy-with-a bomb on his back, that would then destroy itself?
Reply With Quote
  #45  
Old July 29th, 2003, 07:44 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

If that effect works on Weapons (which I don't think it does) and it work on Units, it would still need to be the only component on the Unit, as a Unit does not lose components or their abilities: the entire Unit must be destroyed.
Reply With Quote
  #46  
Old July 29th, 2003, 07:48 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

Well, that's how I envision it. A suicidal bomber runs up to the enemy and blows himself up (destroying the unit) and hopefully taking some enemy with him.

Does anyone else think that planetary assaults/ground combat should be a bigger part of the game, or is it just me? Not to say I don't enjoy slagging a planet, but I also love the thought of my space marines dropping on a planet. I want the ground combat side to have more flesh, I guess.
Reply With Quote
  #47  
Old July 29th, 2003, 07:53 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

In a similar vein, if you set Weapon Type to Warhead (like Kamikaze Warhead) does that mean it destroys itself? Does it apply damage to the ship? Can it only be used on a ram action?
Reply With Quote
  #48  
Old July 29th, 2003, 07:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Psychology mods? Increasing the role of troops?

Quote:
Component Destroyed On Use
This only works on components that have a Use button on the main game interface, such as Emergency Movement/Supply and Stellar Manipulation. I am fairly sure it does not work for Cloaking though.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #49  
Old July 29th, 2003, 07:57 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Psychology mods? Increasing the role of troops?

How about Warhead?

Does that work on Troops?
Reply With Quote
  #50  
Old July 29th, 2003, 07:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Psychology mods? Increasing the role of troops?

Quote:
Originally posted by KnidVermicious:
In a similar vein, if you set Weapon Type to Warhead (like Kamikaze Warhead) does that mean it destroys itself? Does it apply damage to the ship? Can it only be used on a ram action?
A warhead adds its damage to the damage done by the ship in a ram. It can not fire on targets.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.