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  #41  
Old January 29th, 2004, 06:07 AM
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eddieballgame eddieballgame is offline
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Default Re: PBW, First Impressions.. (Multiplayer discussion)

Played another (3rd time) TCP/IP game for approx. 6 hours. The game played error free for approx 6 hours, when "we" finally had to quit for lack of sleep!
I have a couple of questions, though. We generated some AI's because I could not figure out how to just add the AI's we wanted. Also, Is there no tactical battles in this play mode? Strategic is fine, but was just curious anyways. BTW, we used the TDM-Modpack. Very impressive mod. Wonderful program.

[ January 29, 2004, 04:08: Message edited by: eddieballgame ]
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  #42  
Old January 29th, 2004, 10:33 AM

se5a se5a is offline
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Default Re: PBW, First Impressions.. (Multiplayer discussion)

if aaron could build something like the RTC and the mod launcher into se5 it would totaly rock.
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  #43  
Old January 29th, 2004, 05:05 PM

freduk freduk is offline
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Default Re: PBW, First Impressions.. (Multiplayer discussion)

I would like to see that when you set up you race for multiplayer, you are able to use an auto message when you encounter another race.
Meaning, that when you make first contact with another player, you dont get only a first contact message and a race portrait, but also an auto message like "hello we are the alfkj empire, we will purge you from the galaxy! have a nice day."
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