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  #41  
Old November 18th, 2003, 11:44 PM

Phoenix-D Phoenix-D is offline
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Default Re: List of oddities

As far as I can tell, it only crashes the first time I start the game with a DIFFERENT ship type (I have two).

So, if I select the Terran Destroyer to start, crash. If I restart and select the destroyer again, all is well.

If I restart and select the Gunboat, crash. And vice versa..
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  #42  
Old November 19th, 2003, 04:45 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: List of oddities

That would seem to indicate that there are some files loaded at the start of a NEW ship that is NOT loaded when using a ship same as the Last one loaded...

And I take it that this crash did NOT happen before the planet was blown up? Weird!

Sounds like a job for the Mighty Malfador Machinations Mastermind!!
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  #43  
Old November 19th, 2003, 07:04 AM

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Default Re: List of oddities

The crash occurs just as the game is starting, as you click off the intro text..haven't had time to troubleshoot.
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  #44  
Old November 20th, 2003, 01:19 AM

Phoenix-D Phoenix-D is offline
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Default Re: List of oddities

A little more testing..and it seems that if an ENEMY ship has the target type of planet, the crash can occur. A Player ship (starting or purchased) can have a target type of planet, no problem..

EDIT: and changing campaigndata.txt (to point to purchaseshipsplayer) then changing the enemy files to match fixes that problem..

And copying some of the existing entries over fixes THAT. So there is something different between the player ship entries and the default enemy entries that prevents the crash from occuring.

[ November 19, 2003, 23:40: Message edited by: Phoenix-D ]
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  #45  
Old November 20th, 2003, 01:48 AM

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Default Re: List of oddities

Oops. Embarrassed I didn't think of that earlier.

Changing the target type also changes the components that can be placed on the unit. Set it to planet and by default NOTHING fits. So game can't place any components on the ship, and as you might have noticed SF doesn't like that. Adding Planet components, or adding default components in (which is what the player file has that the enemy file doesn't), fixes the issue.
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  #46  
Old November 20th, 2003, 05:56 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: List of oddities

Great!! Whoo-hoo!!!

Then I take it that Taz will soon be able to DESTROY WHOLE PLANETS!!!
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  #47  
Old November 20th, 2003, 06:04 AM

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Default Re: List of oddities

You'll have to wait a while. It might be in my campaign, but I still need to finish the map before I can start on that.
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  #48  
Old November 20th, 2003, 04:10 PM
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Default Re: List of oddities

Quote:
Originally posted by Taz-in-Space:
Great!! Whoo-hoo!!!

Then I take it that Taz will soon be able to DESTROY WHOLE PLANETS!!!
And thus did the earth go "NERK NERK NERK NERK" and spin around wildly and emit all sorts of flames and sparks... and then suddenly disappear, to be replaced by an oddly heart-shaped explosion...

(Teletubbies with stellar manipulation? )
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  #49  
Old November 20th, 2003, 05:56 PM

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Default Re: List of oddities

Quote:
Originally posted by Ed Kolis:
And thus did the earth go "NERK NERK NERK NERK" and spin around wildly and emit all sorts of flames and sparks... and then suddenly disappear, to be replaced by an oddly heart-shaped explosion...

(Teletubbies with stellar manipulation? ) [/QB]
No, the most elderly gentleman from your crew will turn to you and say 'I felt a great disturbance in the force.'

[ November 20, 2003, 15:59: Message edited by: Devilsbane ]
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  #50  
Old November 20th, 2003, 11:49 PM

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Default Re: List of oddities

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Taz-in-Space:
Great!! Whoo-hoo!!!

Then I take it that Taz will soon be able to DESTROY WHOLE PLANETS!!!
And thus did the earth go "NERK NERK NERK NERK" and spin around wildly and emit all sorts of flames and sparks... and then suddenly disappear, to be replaced by an oddly heart-shaped explosion...

(Teletubbies with stellar manipulation? )

Actually, while it does flame by damage, the model's size prevents the usual explosions from appearing, and it can be preventing from noticbly spinning. At the end of that, it just vanishes to be replaced by the ring explosion.

(and don't tempt me to mod in a "I felt a disturbace" message when you kill a planet..it can be done. Sorta.)
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