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October 30th, 2003, 09:01 AM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by st.patrik:
quote: Originally posted by Pocus:
strengthening the effect of dominions candles (eg : rising the cost of overland army destruction spells in a province with an enemy dominion)
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I'm not sure if I understand what you mean... Is there a thread talking about this? or can you explain a little more? there was a quite raging thread about how the army destruction spells (overland, not in tac battle) were felt by the players. Most people speaking in the thread were vets of doms I, and their opinion varied from 'I find then a bit too potent' to 'they must be seriously toned down'.
So one of the solution would be to reduce their effectivness if you cast them in an enemy dominions, or increase their cost (you have to cast a major ritual into another god land, so you play more magical resources).
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October 30th, 2003, 03:00 PM
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Re: Impartial MASTER LIST of issues/problems
patrik, you should fire up that new poll. 
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October 30th, 2003, 03:14 PM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Pocus:
there was a quite raging thread about how the army destruction spells (overland, not in tac battle) were felt by the players. Most people speaking in the thread were vets of doms I, and their opinion varied from 'I find then a bit too potent' to 'they must be seriously toned down'.
So one of the solution would be to reduce their effectivness if you cast them in an enemy dominions, or increase their cost (you have to cast a major ritual into another god land, so you play more magical resources).
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Ok. So this would be something like "reducing the effectiveness of artillery-like spells in hostile dominion"? How is that?
I'll add this one, and HJ's one
Aristoteles: Maybe soon; it seems that people are still adding things, and I want to make sure everyone's had a chance to add their suggestions. Having said that, it's been a day, so maybe later today I'll fire it up.
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October 30th, 2003, 03:18 PM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Pocus:
there was a quite raging thread about how the army destruction spells (overland, not in tac battle) were felt by the players. Most people speaking in the thread were vets of doms I, and their opinion varied from 'I find then a bit too potent' to 'they must be seriously toned down'.
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I didn't get quite that impression out of the thread, more that people just didn't like them.
I myself am not so sure they're unbalanced per se (provided you're prepared for them), but I don't like the way they dominate the game, forcing one towards a guerilla strategy, and away from large battles.
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October 30th, 2003, 03:23 PM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by st.patrik:
Ok. So this would be something like "reducing the effectiveness of artillery-like spells in hostile dominion"? How is that?
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I'm not sure that would really stop the nastiest effects of it, which basically limit the offensive use of anything not resistant -- strongly favoring Super Combatants.
What about expensive wards, that stay with the caster when he moves? Or perhaps items with a simimlar effect? My real problem with these spells is the complete lack of a counter.
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October 30th, 2003, 03:34 PM
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Re: Impartial MASTER LIST of issues/problems
While we're at asking changes, one thing that bothers me in Dom is that you have to pay "cash" all the builds in a queue, even if the units are only build X turns later.
In the end this means you should build only one turn worth of units and change the queue each turn, unless you like spending money earlier.
A welcome change would be that costs be calculated on a per-turn basis, so on one turn you only pay what you get (and this is how nearly all others strat games work BTW  )
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This is maybe not that simple, cause in this case the program will have to keep track of funds to find if you can afford a build you've queued earlier, then "kills" queued builds if you can't, but it'll be cool nonetheless 
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October 30th, 2003, 03:54 PM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Jasper:
My real problem with these spells is the complete lack of a counter.
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I think that is fairly summarized by "reduce effectiveness of artillery-like spells" - whether it be by introducing counters or by making them weaker, you are still making them less potent.
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October 30th, 2003, 03:55 PM
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Re: Impartial MASTER LIST of issues/problems
Updated list. People who posted suggestions, check to make sure I got it, and got it right.
1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Closing dialogues without having to scroll down or press 'esc'
• Unit names with icons/detailed breakdown of mixed squads
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)
Any more? As soon as it slows down I'll make a poll.
[ October 30, 2003, 14:03: Message edited by: st.patrik ]
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October 30th, 2003, 04:16 PM
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Lieutenant Colonel
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Jasper:
quote: Originally posted by Pocus:
there was a quite raging thread about how the army destruction spells (overland, not in tac battle) were felt by the players. Most people speaking in the thread were vets of doms I, and their opinion varied from 'I find then a bit too potent' to 'they must be seriously toned down'.
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I didn't get quite that impression out of the thread, more that people just didn't like them.
I myself am not so sure they're unbalanced per se (provided you're prepared for them), but I don't like the way they dominate the game, forcing one towards a guerilla strategy, and away from large battles. basically the opinion was that people wanted something to be changed, either reducing their effectivness, or having real counter, and not poor work arounds, or something like that. I gave my solution, but others are ok too.
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October 30th, 2003, 08:02 PM
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Re: Impartial MASTER LIST of issues/problems
From the list,
"Closing dialogues without having to scroll down or press 'esc'"
...might be a little more clear if rephrased to:
"Standardized mouse interface for closing windows, without scrolling: an "X" in the upper corner."
Also, I'd like to see:
"Standardized keyboard exit command: 'Esc' should exit battles."
-Cherry
[ October 30, 2003, 18:08: Message edited by: Saber Cherry ]
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