|
|
|
|
|
January 15th, 2004, 12:10 AM
|
|
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "War of the Ring" thread
Quote:
Originally posted by Kristoffer O:
There is one problem with my idea.
You can summon orcs in battles (Raise skeletons).
Changing the theme to shadow gate might be a solution, but there are fewer spirits than corporeal undead I believe).
|
...or Carrion Woods. Carrion Beasts are not available to anyone else.
Or you could use units with "Call Allies" ability, and change them to Orc Chieftains of various Orc clans. "Crossbreeding" could be the national Mordor spell (giving a variety of orky, gobliny things), and all research could be disabled...
[ January 14, 2004, 22:13: Message edited by: Saber Cherry ]
|
January 15th, 2004, 05:16 AM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "War of the Ring" thread
Quote:
Originally posted by Kristoffer O:
There is one problem with my idea.
You can summon orcs in battles (Raise skeletons).
|
Not so worried about that. My problem looks somewhat bigger - you can't mod themes can you?
Here am I finishing the .dm file for a Mordor mod of Ashen Empire Ermor when it suddenly occurred to me that I have read you can't mod themes and there is nothing I can see to point the mod at the theme rather than the main nation.
Err, aah . . .help?
While you are at Kristoffer I can't see anything on leadership.
cheers
Keir
|
January 15th, 2004, 10:54 PM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "War of the Ring" thread
*bump*
Illwinter could you please clarify the modding themes issue.
Vheers
Keir
|
January 16th, 2004, 08:13 AM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: "War of the Ring" thread
We missed leadership. Next patch.
Regarding themes: change the units in a theme is fully possible. In the map file you can force the player to play with the theme IIRC.
A more direct way of adding and changing themes will probably come in the nex patch.
|
January 16th, 2004, 12:05 PM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "War of the Ring" thread
Quote:
Originally posted by Kristoffer O:
Regarding themes: change the units in a theme is fully possible. In the map file you can force the player to play with the theme IIRC.
|
Excellent. Most of what I have done is mod units which the Ashen Empire generates so this should still work. Phew - thanks.
With the #clear command not working I'll wo't be finishing before the next patch. There is still heaps I can do so its not acutally a big deal. Its been very satisfying just getting a mod to work and then getting to play with it. From humble beginings . . .
cheers
Keir
|
April 22nd, 2004, 03:31 AM
|
BANNED USER
|
|
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "War of the Ring" thread
Gandalf recommended that I take a look at this thread because I am considering setting up a humans vs. AI game in Middle Earth, with the A.I. playing Sauron's armies. Looking through the thread, this is a player vs. player mod. Has anyone tried setting it up as a players vs. A.I.?
Thanks, Merry
|
April 22nd, 2004, 04:04 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: "War of the Ring" thread
Quote:
Originally posted by Merry Jolkar:
Gandalf recommended that I take a look at this thread because I am considering setting up a humans vs. AI game in Middle Earth, with the A.I. playing Sauron's armies. Looking through the thread, this is a player vs. player mod. Has anyone tried setting it up as a players vs. A.I.?
|
Once the mod is created it will change the nations to match those in Middle Earth. Whether each nation is played by humans or by computer is up to the person making a new game with the mod loaded I believe.
[ April 22, 2004, 03:05: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
April 22nd, 2004, 02:52 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: "War of the Ring" thread
Quote:
Originally posted by Kristoffer O:
We missed leadership. Next patch.
Regarding themes: change the units in a theme is fully possible. In the map file you can force the player to play with the theme IIRC.
A more direct way of adding and changing themes will probably come in the nex patch.
|
Is this still going to be added? When? In "the next patch"? It isn't that important, but would be nice.
|
April 22nd, 2004, 04:46 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: "War of the Ring" thread
Themes was not as easy to change as I thought. I'm not sure what JK's opinion is, but he said it would be a bit of a bother.
|
April 23rd, 2004, 05:56 PM
|
Sergeant
|
|
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "War of the Ring" thread
Since im fairly new to the forum and this is the first time i've seen this thread i just want to say it looks awesome and i cant wait for the mod.
It seems that Pangea carrion woods would be awesome for Isenguard.. as Saruman did the majority of creative crossbreeding with orcs. Although im not quite sure how Blood Slaves and Saruman go together.
I think an awesome way to run the whole ring/frodo thing would be to somehow make it so that You can only have Sauron as a corporeal pretender when you have the one ring in your possession. You could place Sauron with some other orcs already in a province with superior Good force on the first turn, causing the death of Sauron and the aquirement of the ring by the forces of good. Perhaps the only commander present could be a certain hobbit... I have absolutely no idea what goes into modding, but it would work out well if the good side started with the ring, Sauron was a monster SC, and you couldnt call him back unless you re-obtained the ring. Give the Nezgul Assassination so they can go after hobbits with rings, and make them from one of the units that have a specific number you can summon, and re-summon when they die.
Wait! Ok, hard wire the one ring to a hobbit, make it horror mark him, and change the horrors into Nezgul... and then if Sauron has an inkling where the hobbit is he can cast Send Nezgul. I suppose you could make the ring a Unique Artifact that does some really good AND bad stuff. There has to be some reason for the good player to take it out of their laboratory, maybe it could have a permanent gem income, be cursed, and cause horror marking. Then when the Nezgul kill the hobbit it can be reforged with a large number of death gems... representing the effort of getting it back to mordor and giving the forces of good a chance to try and re-forge (find) it first. What happens if 2 teams attempt to forge a unique artifact on the same turn?
I also think Mordor should start out with the ability to scry somehow to represent the eye of sauron.
Again i have no idea if its possible to mod any of these things into the game, im just throwing out ideas. This email ended up changing from a statement of anticipation to a long rambling post. I hope some of my ideas helped at least a little.
[ April 23, 2004, 17:05: Message edited by: Cheezeninja ]
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|