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  #41  
Old September 17th, 2004, 10:28 AM

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Default Re: Sheap-Hosted Games-Read if your game moved ser

It's quite easy to have multiple Version of Dom2. Just copy the old .exe before patching. Then you can start dom213 (for example) to play games that haven't been upgraded, and the patched dom2 for games on 2.14.

So, on the client side, there is no problem. And so far, "new patch is buggy" has been said about all patches. For some (2.13) it was true, for others not so. In the end, everybody updated anyway, so why not do it right away. This way, IF the patch is buggy, at least we can figure it out and give Illwinter bugreports.
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  #42  
Old September 17th, 2004, 11:04 AM

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Default Re: Sheap-Hosted Games-Read if your game moved ser

I've tried to wipe out my previously done turn. I still get blinking screen and when I try to get a turn from the server I'm getting Nagot gick fel: "ppt: error reading ret turn". It looks that something broke on the server
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  #43  
Old September 17th, 2004, 12:11 PM
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Default Re: Sheap-Hosted Games-Read if your game moved ser

Quote:
reverend said:
Quote:
Stormbinder said:
Quote:
reverend said:
Yes, I'd prefer to update to 2.14 as quickly as possible.
I disagree. Personally I would prefer to wait until Mose will upgrade his server.


May I ask why? Unlike the 2.13 patch, which had a few errors, this one fixes network problems and other bugs. While I've never seen a reason to play a non-latest Version, with 2.13 I understood people who wanted to stay with 2.12.

With 2.14 however, I see no reason to keep playing the older Version.
Because no one _knows_ what new bugs are going to be in a new patch until after it's been tested under load, ie, by playing under the new patch. Illwinter didn't exactly announce in the change list, "We broke some artifacts so it'll crash the game" - it was first discovered by players. Then Illwinter did an admirably quick job of getting a patch out to ostensably correct the bugs, but also doing other things, thus possibly putting new bugs in.

And if you'd read the threads, you'd see that people do seem to be encountering a new bug that is making it difficult for them to play the game.
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  #44  
Old September 17th, 2004, 12:36 PM
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Default Re: Sheap-Hosted Games-Read if your game moved ser

i haven't heard of any bugs w/ 2.14. questionable routing, like storm's AQ and banelord, was happening w/ 2.12.
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  #45  
Old September 17th, 2004, 12:40 PM
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Default Re: Sheap-Hosted Games-Read if your game moved ser


I believe people are talking about a bug with 2.14 where they can't select their nations to play the game.

On top of which, it's a bit early for any other bugs to have shown up.

The bogus routing is showing up all over the player - PD commanders not retreating, etc.
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  #46  
Old September 17th, 2004, 12:43 PM

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Default Re: Sheap-Hosted Games-Read if your game moved ser

Exactly. The problems with Sheaps server seem to be just that. Problems with Sheaps server.

Now that Esben already has updated, I suppose Sheap will follow as soon as he finds time.

Besides, if Esben waits with updating because of a dozen games running, that is somewhat understandable. But if nobody wants to update their clients (although you know it is possible to have multiple Versions at the same time), then HOW exactly are we supposed to find the "new gamestopping bug"?.
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  #47  
Old September 17th, 2004, 12:46 PM
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Default Re: Sheap-Hosted Games-Read if your game moved ser

can't select nations? there's the problem on sheap's server, but that's unrelated to the patch (sheap is still on 2.12), and has to do w/ him having run out of disk space i think - dunno if there's some easy fix or not. The weird routing is an inherent problem w/ the game I think - no one (at least not me ) seems to really understand all the rout rules - but storm's weird routing examples were on 2.12.

The only game i've played on 2.14, cohen's Tapyrez blitz on |reverend|'s server, has gone flawlessly.

Now, as a general rule, yes - bugs do show up after a bit. However, 2.14 didn't seem to introduce as many changes, beyond fixing the errors in 2.13, and so I would expect has less chance to introduce new ones.
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  #48  
Old September 19th, 2004, 11:13 PM
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Default Re: Sheap-Hosted Games-Read if your game moved ser

Our Karangame in Sheap server is still down atm, as far as I can tell. Is the whole server down or just one game?
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  #49  
Old September 22nd, 2004, 04:28 AM
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Default Re: Sheap-Hosted Games-Read if your game moved ser

Hi Sheap,

Could you please set the timer for Return of the Rejects to 48 hour no quickhost?
The majority of the remaining players has voted for this.
Thanks in advance.
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  #50  
Old September 22nd, 2004, 11:00 AM
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Default Re: Sheap-Hosted Games-Read if your game moved ser

Quote:
Stormbinder said:
Our Karangame in Sheap server is still down atm, as far as I can tell. Is the whole server down or just one game?
Just certain games. Two of three I'm in that are hosted there are working, but a Cradle of Zen game has been down for a week or more.
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