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				January 24th, 2005, 04:59 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Suicide: 
 
The more you describe your idea, the better it sounds. Can't wait to check it out. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2005, 10:10 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		
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				Suicide Junkie said: 
... 
Added the cannon mounts.  From 20mm to 100mm in 5 steps.  -10% accuracy per level, variable increases in damage power up to +70% for the biggie.  The biggest two get a range increase as a bonus. 
Weapon size scales as radius squared, so you get the whole gamut from 2kt guns to 50kt guns. 
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 Hmm. Doesn't this mean that 2kT guns have much more firepower AND accuracy than the same tonnage of larger guns? Or is the 70% firepower advantage calculated per kT, so the 50kT gun actually does 50/2 x 1.7 = 42.5 times the damage of a 2kT gun?
 
PvK  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 24th, 2005, 10:14 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		+70% in damage/kt/turn 
Plus the fact that they're huge makes them do tons of damage 
 
so the 2kt gun might do 2 damage, while the 50kt gun does 85 ish. 
		
	
		
		
		
		
		
		
			
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				January 24th, 2005, 10:16 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Don't quote me on this, but isn't that true in reality? Take a .22 caliber rifle and scale it up to a 16 inch bore and (ignoring physics) it'll outperform a 16 inch battleship gun. 
		
	
		
		
		
		
		
		
			
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				January 25th, 2005, 04:28 AM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		So, how are missiles going to be handled? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2005, 02:01 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Could you be more specific? 
		
	
		
		
		
		
		
		
			
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				January 25th, 2005, 02:13 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Suggestions for weapons. 
 
Rock slinger I - X gives way to 
Space Bow I - X gives way to 
Star Bow I - X gives way to  
BB Gun I - X gives way to  
Enhanced BB Gun I - X gives way to 
Slug Gun I - X gives way to 
Bore Gun I - X gives way to 
Cannon I - X gives way to 
DUC I - X gives way to 
Gas Laser Gun I - X gives way to 
Chemical Laser Gun I - X gives way to 
Phased Energy Cannon I - X gives way to 
Phasers I - X gives way to 
Enhanced Phasers I - X gives way to 
Poloron Beam I - X gives way to 
Phased Poloron Beam I - X gives way to  
Wave Motion Gun I - X 
		
	
		
		
		
		
		
		
			
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				January 25th, 2005, 02:58 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		The way I see weapons is a set of advantages and disadvantages... 
 
Eg: 
DUC: average 
Ripper - very short range, + high damage 
Laser: + Long range, - less damage, + low supply use 
Torpedo: + accuracy bonus, - less damage 
and so on. 
SE3 style, sort of, with it being mostly a balanced tech hedge rather than a tall tech tree. 
 
--- 
 
Missiles will be the only things with serious range, probably 20 + no fizzle. 
There will probably be a comparable number of missile types to DF weapon types, with tradeoffs in: 
 - damage vs speed vs hitpoints vs warhead type vs reload rate vs cost and such. 
		
	
		
		
		
		
		
		
			
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				January 25th, 2005, 07:17 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		I think a thickness mount for armor will be good too: 
EG: 
Steel Armor Plating I 
size - 1 
HP - 3 
 
Then we have mounts: 
1-inch plating: size x1, hp x10 
2-inch plating: size x2, hp x18 
3-inch plating: size x3, hp x24 
4-inch plating: size x4, hp x32 
 
The rationale being as follows: 
Thicker plating is less efficient in hp/kt, however the large hp per component makes it less leaky, and also improves the performance of any leaky shields which are still operating. 
 
For example, the 1-inch steel plating (when shields are not destroyed) will be immune to weapons of less than 30 damage per hit. 
4-inch plating, on the other hand, will have 80% the structural strength of the thin armor, but will be immune to weapons of less than 96 damage. 
		
	
		
		
		
		
		
		
			
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				January 25th, 2005, 07:33 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		I suggested something like this for Adamant a while back (well, I suggested standard armor and then light and heavy armor mounts) but Fyron said it would be too complicated; he only wanted 2 types of armor   
Just a silly question... why are you measuring the gun bores in millimeters but the armor in inches?   
edit: oh, and maybe it would be good to have a "default" thickness for armor - in other words, instead of your scheme where the armors have 3 HP unmounted and the mounts raise their hitpoints by factors of 10-32, have the armors 30 HP unmounted and have the mounts raise their hitpoints by factors of 1 (no raise) to 3.2. That way if you forget to use a mount on your armor you're not screwed, you just get a "default" 1-inch armor    
		
	
		
		
		
		
		
		
			
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