It sounds like we still need a game idea...
What about a sort-of mix between a dungeon keeper game and a sim city game?
- You are an greedy, semi-evil baron, looking to increase tax revenues. Having noticed that your town's income (and thus taxes) went up during a recent monster scare, you hatch an evil plot.
What you do, is dig out a lair, populate it with monsters, and place some of your treasure in it.
The idea being that townsfolk will see the treasure, but be scared off by the monsters. The stories will attract adventurers from other provinces, who will have to sleep in your inns, drink in your taverns, and have their equipment repaired by your blacksmiths before heading off to seek the treasure.
So, the key to the game is:
- making enough money off your town to keep the dungeon full of treasure
- balancing the quality of your blacksmiths and the quality of your monsters to make the most money without getting your monsters killed.
- keep enough monster-spawner objects and hired boss-monsters to prevent the adventurers from stealing all your money.
- let the adventurers see enough and steal enough to spread stories of the treasure and attract higher-level adventurers who will want more expensive goods and services during their stay in town.
