|
|
|
|
|
July 31st, 2006, 12:54 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Official SE5 release date announced - Septembe
Quote:
Imperator Fyron said: The arguments I've read seem to have been to the effect of "games today are not much more bugged than in the past," not "we like buying buggy products." Nobody likes buying buggy products, but that is how it is, so we have to make do.
|
I think that's Rag-X's point though. If people stopped buying shoddy products, companies would have a financial incentive to improve quality. There just aren't enough people willing to pay for quality.
It's like the old saying: "Fast. Cheap. Good. Pick two." Enough people pick "fast & cheap" to keep the shovelware coming.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
July 31st, 2006, 01:26 PM
|
|
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
Quote:
Tim Brooks said:
I hope you are correct. But, there are two things that could possibly work against this:
1. It takes two for patches. Both the developer and the publisher must support the game. Aaron wanting to update the product doesn't work if SF won't allow it. And SF has a record of not supporting releases for long. Look at JA and many of their other titles. They are still selling half completed games from 3-4 years ago.
2. Aaron is no longer an independent contractor and now, more than ever, not in control of his game. Malfador is now SF.
|
Tim - you are absolutely correct. It was his dedication to the fans by continually patching and adding things to SE4 that has partly kept me involved with the series since 2000 (and of course the inherent fun in modding and relationships with other fans over the years). It's funny how patches with mostly bug fixes and some new features make you want to play certain games again. Typically, anytime a new patch comes out for a game I will typically give it a whirl again, even for some that I shelved long ago.
I know that when confronted with the patch question on a chat as recently as this weekend, Aaron confirmed his intent to patch SE5 for a very long time (one part of the equation as you put it). However, if SF does not support Aaron in his wishes, then I don't doubt the SE series will die an untimely death.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|
July 31st, 2006, 02:08 PM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
I hope SEV is a big success, because I think Aaron deserves it with his dedication and superior game concept.
I'm eager for the game because SE games are all I play.
I'm looking forward to playing games with all you guys in the future because this is by far, the best online community I've ever been a part of.
Even if the game is only a a mediocre success and only draws in a relatively small number of new people, I have no doubt in my mind that Aaron will continue to provide us all with the same level of commitment he has shown us all over these many many years.
Bugs in games are unfortunate, but inevitable because of the climate that PC games have evolved into. Wish it wasn't so, but it is. I'll be lined up at my local PC game store on Sept 12 to pick up my copy regardless.
bugs or no, I feel that because of our enthusiasm and Aaron's dedication, SE isn't going away anytime soon.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|
July 31st, 2006, 02:54 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Official SE5 release date announced - Septembe
Quote:
Renegade 13 said:I can understand why you chose the example you did, but I just don't think it was a very good comparison. Perhaps a better comparison would be Game vs. Book. If a game is buggy and you can't really play it, it's similar to buying a book that's missing a few pages here or there. I think that works well as a good comparison.
|
Hey,
okay, i 100% percent agree with you. Your example is DEFINITLY way better. Thanks
|
August 1st, 2006, 03:24 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - September 12
There has never been any computer software that has been released without bugs. There has never been any computer hardware that has been released without bugs.
Period.
Here's some of Intel's latest known hardware errors and they seem to have no intention of fixing.
http://geek.com/news/geeknews/2006Ja...0123034350.htm
They are just an example of why I say "no hardwarew or software is bug free".
|
August 1st, 2006, 05:34 PM
|
|
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - September 12
Ragnorak: Everybody else here is pointing out examples of how games in the past have been just as bugged as modern games, or how it isn't just games that are released with "bugs."
Could you please make references to the games that have these horrible game destroying bugs you are referring too?
|
August 1st, 2006, 09:08 PM
|
|
Corporal
|
|
Join Date: Jun 2004
Location: In front of a computer
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
The title monster complained
Bungie made a game that would reformat your hard drive. I forget what it was called, it was some version of myst I think. Anyway, that would not only ruin that game, but ruin all my other games installed.
__________________
-most active lurker ever
|
August 2nd, 2006, 12:32 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Official SE5 release date announced - Septembe
I once made a bugless 'Guess-my-number' program.
It even had two difficulty levels.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
August 2nd, 2006, 04:25 AM
|
|
Sergeant
|
|
Join Date: Jan 2003
Location: Southern California
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
So it releases... after my birthday. Swell.
|
August 2nd, 2006, 12:50 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced - Septembe
Any word yet on Preordering SEV? I don't really care about what serial number of disk I get, but I would like to run it soonest!
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|