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  #41  
Old October 19th, 2006, 06:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: High PD kinda useless.

We could write a song around that.
You say NERFED
I say BALANCED

If we collect a bunch of those and match them up in rhymed pairs it would probably sing very well.
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  #42  
Old October 19th, 2006, 08:06 PM

Shovah32 Shovah32 is offline
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Default Re: High PD kinda useless.

Gandalf are you high/drunk/more mentally 'unique' than usual?
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  #43  
Old October 19th, 2006, 09:20 PM
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Default Re: High PD kinda useless.

Lack of sleep.
My son is having bad nights.
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  #44  
Old October 20th, 2006, 09:22 AM

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Default Re: High PD kinda useless.

Quote:
Endoperez said:


Half a Jotun Militia and half a Jotun Javelinist.
Ok, I've got to try 1 point of Jotun PD.

I want to see a battle with those 2 units.
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  #45  
Old October 20th, 2006, 06:38 PM

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Default Re: High PD kinda useless.

I think it is great at choke points. You shove it up to 40 and you have top level infantry. If you back them with a good archer squad they become hard to beat.

I had a 194 man force in a 40 PD provine and was hit by almost 400 troops. They lost 176 to my 1 man. Yes, I was using flaming arrows and had 100 longbowmen. All my infantry was set on guard commander and the enemy troops never made it to my troops. I was planning to make them pay for that choke point and never thought I could win.

Over 1000 troops and two Gods died trying to take that province. I held with minimal reinforcements and just a three or four spell casters. That 40 PD was the best spent money of the game.
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  #46  
Old October 20th, 2006, 06:53 PM
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Default Re: High PD kinda useless.

Quote:
Forrest said:
Over 1000 troops and two Gods died trying to take that province. I held with minimal reinforcements and just a three or four spell casters. That 40 PD was the best spent money of the game.
Except that it wasn't. There's little point in raising defense beyond the point where it costs more per additional troop than those troops would cost you to buy in the first place, and that breakpoint is around 20 for most nations. Beyond 20, you are throwing gold away on immobile troops that cost more than their equivalent mobile versions. It wasn't the province defense that allowed you to defeat your enemies, it was the flaming arrows from 100 longbows.
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  #47  
Old October 20th, 2006, 06:59 PM
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Default Re: High PD kinda useless.

Immobile troops but without upkeep. Even at twice the price if you have to defend the province turn after turn and if you succeed a sufficient time it's not a bad investment.
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  #48  
Old October 20th, 2006, 07:22 PM
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Default Re: High PD kinda useless.

Quote:
Graeme Dice said:
Beyond 20, you are throwing gold away on immobile troops that cost more than their equivalent mobile versions.

Well that depends on the situation. Mobile troops use food supplies, can pickup afflictions, die permanently and the more mobile troops purchased the greater their gold upkeep.
The units from province defense don't need food supplies, won't die permanently and have no gold upkeep.
Quote:
Graeme Dice said:It wasn't the province defense that allowed you to defeat your enemies, it was the flaming arrows from 100 longbows.
I agree... the flaming arrows from 100 longbows definitely was the reason for holding the province.
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  #49  
Old October 20th, 2006, 07:44 PM

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Default Re: High PD kinda useless.

BUT..... those 40 troops died every time.

They slowed the advance to allow my archers multiple shots. If I had used my infantry then my archers would have wiped out my infantry in no time. That is the biggest draw back to archers especialy with flaming arrows.

That 40 PD saved me many hundreds of troops that I would have killed not counting the enemies efforts if they had not been weakened before they came hand to hand with my infantry. There were three kingdoms that made at least ten respectable efforts between them to take that province.

Mind you I did have to replace my infantry a few times as some attacks were very strong.

That is what a choke point is. If I had had the money I would have bought more PD. But the other two fronts were sucking me dry.
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  #50  
Old October 20th, 2006, 08:43 PM
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Default Re: High PD kinda useless.

Also, even at 40 PD the price of raising the cost by one is just 40. For e.g. Man, they get 2 Militia, 1 Spearman, 1 Longbowman and 1 Tower Guard. That's less than their recruitment price.

MA Mictlan gets 3 Warriors and 1 Jaguar Warriors, and a Mictlan Priest that can bless the Jaguars!

EA Pangaea gets 3 satyrs and a Centaur and a Centaur Warrior at every two points. 41+42 or 83 gold for 6 satyrs, a Centaur Warrior and a Centaur doens't seem that bad to me.

LA Pangaea gets 1 Satys (of the Sneak variety) and 1,5 Satyr Hoplites, and additional Satyr and half a Centaur Cataphract. 83 gold for 3 Satyrs, 3 Satyr Hoplites and a Centaur Cataphract?

There are of course many nations for which 40 PD is high, but I'm not sure they are the majority. MA and LA Marignon both get Pikeneer, Halberdier and Crossbowman. 41 gp for 3 units is high.

LA Jotunheim gets 2 Huskarls and ½ a Jotun Javelinist. 83 gp for 4 humans and one giant is expensive. Other Jotunheim themes get few giants, also becomes "not worth it" faster.

But then again, Ermor has nice PD over all the nation's eras. 3 weaker troops and a Hastatus, and the better leader is a mage - that's still good at 41 gp.
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