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November 7th, 2006, 05:06 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE5 Patch 1.13 Out
Ok, let me re-phrase that: Emissive armor works ON SHIPS.  I haven't tested it on units yet..
edit: tested, works fine on troops. Could you post the actual component you're trying to use here?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 7th, 2006, 10:47 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: SE5 Patch 1.13 Out
Still nothing on Steam...
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November 8th, 2006, 08:45 AM
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Colonel
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Join Date: Jan 2001
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Re: SE5 Patch 1.13 Out
There is a trade bug (still?) in version 1.13:
You get what you offered instead of what you wanted!
It is not just the wrong message but you really do not get the accepted trade items.
And you can't just offer what you would like to receive because technology that you don't have will not be available in the list of the to give items.
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November 8th, 2006, 11:01 AM
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Sergeant
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Join Date: Apr 2004
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Re: SE5 Patch 1.13 Out
Quote:
Q said:
There is a trade bug (still?) in version 1.13:
You get what you offered instead of what you wanted!
It is not just the wrong message but you really do not get the accepted trade items.
And you can't just offer what you would like to receive because technology that you don't have will not be available in the list of the to give items.
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catch 22 strikes again!
yossarian lives!
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November 8th, 2006, 12:19 PM
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Colonel
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Join Date: Jan 2001
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Re: SE5 Patch 1.13 Out
Just an esthetic bug but still:
Before the patch ships and units would fly nicely over a planet. Now they go through the planet (without taking damage). Looks quite stange IMO.
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November 8th, 2006, 12:28 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: SE5 Patch 1.13 Out
Quote:
Q said:
Before the patch ships and units would fly nicely over a planet. Now they go through the planet...
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Same with combat too; before v1.13 ships used the z axis and now they don't.
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November 8th, 2006, 02:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE5 Patch 1.13 Out
They should have to go around the planet, IMO.
Having stacks of things is bad for gameplay, even ignoring the ugly things it does to weapon animations.
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Things you want:
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November 8th, 2006, 02:23 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: SE5 Patch 1.13 Out
What about preferring to go around, but going over if it's faster? Like in combat, they favor going around planets and ships, but if there's ships on either side of the ship you want to go around, you go over instead.
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November 8th, 2006, 02:25 PM
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Sergeant
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Location: Utah
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Re: SE5 Patch 1.13 Out
I can still move planets in simultaneous mode.
I don't know about anyone else but it annoys me a great deal when simultaneous processing takes 10+ minutes at turn 30. I notice most all the processing takes place with the red bar (I think that means combat). That time needs to be cut down for the sake of play value or I'm going to get really ripped doing sit ups while I'm waiting.
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November 8th, 2006, 02:29 PM
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Colonel
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Re: SE5 Patch 1.13 Out
I had a maximum turn processing times of 30 minutes so far. The average is 5-10 minutes at stardate around 2413.0 with 18 empires and about 60 systems.
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