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April 10th, 2007, 01:22 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mod: Mytheology Pretenders (update v1.52)
Also, a graphic of what the Fallen Archangel pretender looks like. Custom modification of one of the default graphics.
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April 10th, 2007, 10:38 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Mod: Mytheology Pretenders (update v1.52)
That looks niiiiice.
Forgive me if the moslist is a bit behind right now. Busy busy.
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April 12th, 2007, 01:17 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Mod: Mytheology Pretenders (update v1.52)
Don't want to install it yet, still having fun "cheating" with the old Panto What were the major changes to him, I see you raised the cost to 300 which is good, anything else?
Love the spells listed, anyone try shards yet? Overpowered? What's the AOE?
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April 12th, 2007, 12:39 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mod: Mytheology Pretenders (update v1.52)
AOE: 665
I"m sure I had a reason for that in playtesting. Feedback always welcome.
Here are some gifs of my next spell summon; I thought that blood magic could benefit from being able to summon at least one amphibious demon type, so here is my custom sprite graphic for a demon-toad! He'll be built into the next version of the mod, and I envision his strength somewhere in the ballpark of the Heliophagii.
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April 12th, 2007, 01:08 PM
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BANNED USER
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Re: Mod: Mytheology Pretenders (update v1.52)
That looks friggin solid. Is it going to have trample to represent the swallowing of small enemies?
I really like that the different modders on this forum all have their own visual style.
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April 12th, 2007, 01:20 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mod: Mytheology Pretenders (update v1.52)
He's going to be a huge-ungous swallower! With some earth, blood, water magic, but basically a combatant I think. hadn't decided on the trample yet, whether or not that fit. Could be sort of a death-hop thing...
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April 12th, 2007, 01:31 PM
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BANNED USER
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Re: Mod: Mytheology Pretenders (update v1.52)
I just thought trample would be a good way to represent an ability to gulp up things smaller than himself. It's pretty much insta-death for even heavily armoured units, so it makes sense for a giant demon cane toad :]
Poison cloud might be fun too.
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April 12th, 2007, 01:40 PM
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Captain
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Join Date: Feb 2005
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Re: Mod: Mytheology Pretenders (update v1.52)
Quote:
I just thought trample would be a good way to represent an ability to gulp up things smaller than himself.
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Swallow weapon does just that.
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April 12th, 2007, 01:44 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Mod: Mytheology Pretenders (update v1.52)
Oh. Hadn't noticed the swallow weapon. I just thought they used trample for stuff like this, ala the jaguar toad. Guess not.
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April 12th, 2007, 03:34 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod: Mytheology Pretenders (update v1.52)
haha, I was thinking of a poison cloud / cane toad thing too. There's one attribute that does a poison-when-hit thing, I thought that might fit.
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