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  #41  
Old October 17th, 2007, 05:34 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Yes, it will, since Armor Dest is not an AoE effect. However, you could mod Armor Dest to also have AoE 1 and then set that as #secondaryeffectalways on Star of Heroes. That *should* work, but no guarantees.
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  #42  
Old October 17th, 2007, 05:35 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

You could #copyweapon the armor-breaking property itself, and make THAT #aoe 1, couldn't you?
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  #43  
Old October 17th, 2007, 05:44 AM

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Default Re: Conceptual Balance Mod (and summary file) 1.

I wasn't aware there was a "Destroy armor" weapon. I thought that property was one of those that exists on items, not equipment. Like the properties on item-armour.


Edit: By the way there is no copy weapon command.
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  #44  
Old October 17th, 2007, 05:52 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Weapon 174, "Armor Dest"

Most of the special weapon attributes, like Small Area Flame and Frost, or 1AN+MR, or Enslavement, are actually weapons.
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  #45  
Old October 17th, 2007, 06:02 AM

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Default Re: Conceptual Balance Mod (and summary file) 1.

Oh then I think the answer is simple.

#selectweapon "Star of Heroes"
#secondaryeffectalways XXX
#end

#newweapon XXX
#name "Wreck Armor"
#aoe 1
#secondaryeffect "Armor Dest"
#end

That should/could work. Obviously needs a test. I don't know if you can chain secondaryeffects.
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  #46  
Old October 17th, 2007, 06:23 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Quote:
Sombre said:
Oh then I think the answer is simple.

#selectweapon "Star of Heroes"
#secondaryeffectalways XXX
#end

#newweapon XXX
#name "Wreck Armor"
#aoe 1
#secondaryeffect "Armor Dest"
#end

That should/could work. Obviously needs a test. I don't know if you can chain secondaryeffects.
You probably can. However, AFAIK, this would create a default weapon (0 dam + str? whatever) that has the same special effect as the Star of Heroes. It might work, it might not. In case it doesn't work, this might work:

#newweapon XXY
#name "Destruction"
#copyweapon "Armor Dest"
#aoe 1
#end
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  #47  
Old October 17th, 2007, 06:36 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Neither of these worked.
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  #48  
Old October 17th, 2007, 07:22 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Sombre, that one can't work, since AoE weapon secondaryeffects must always be of the #secondaryeffectalways variety. Try assigning AoE 1 to Armor Dest and see where that gets you. Or did you try that already, Endo?
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  #49  
Old October 17th, 2007, 07:25 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Quote:
Endoperez said:
Neither of these worked.
That's a shame.

It's a pet peeve of mine, but I'd really like to see a forgeable weapon that strikes with AoE (think of Sauron at the battlefield in the first LoTR movie, Sauron struck like 3 guys at once). Something to give some options for a SC/thug weapon besides the Brands.
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See this thread for the latest info concerning my mods.
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  #50  
Old October 17th, 2007, 07:50 AM

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Default Re: Conceptual Balance Mod (and summary file) 1.

Endo's one didn't work because there is no #copyweapon command, which I pointed out earlier.


Ok, so try my one but use #secondaryeffectalways both times.

So:

#selectweapon "Star of Heroes"
#secondaryeffectalways XXX
#aoe 1
#end

#newweapon XXX
#name "Wreck Armor"
#aoe 1
#nostr
#dmg 1
#secondaryeffectalways "Armor Dest"
#end


The reason to avoid messing with "Armor Dest" giving it aoe 1 is that it might impact more than the star of heroes.

Oh and Burnsaber: It's not that we're having trouble getting AOE working on star of heroes. The problem is getting the AOE on the armour destroying effect as well.
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