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  #41  
Old June 22nd, 2007, 05:21 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Paths of Blood

"You can just click pool in your lab."

Oh [censored]...

I am a geek for 12 years of mad gaming and...

I think I lost something.
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  #42  
Old June 22nd, 2007, 05:36 PM

Micah Micah is offline
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Default Re: Paths of Blood

The only drawback of pooling slaves is that it nabs the slaves that your priests were planning on sacrificing as well, so you can't really use it if you're sacrificing heavily (shift-Z on your hunters becomes easier than manually restocking the priests pretty quickly)
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  #43  
Old June 22nd, 2007, 05:49 PM
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Baalz Baalz is offline
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Default Re: Paths of Blood

Yep, and if you ctrl select your blood hunters, it keeps the grouping so each turn the steps to milk each province are only:
right click province
left click any blood hunter
shift-z

Still a minor PITA, but MUCH less so.
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  #44  
Old June 22nd, 2007, 07:22 PM

Shovah32 Shovah32 is offline
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Default Re: Paths of Blood

I do it the same way as Baalz, the micro is small enough that you probably wont notice it until you have 30+ hunters.
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  #45  
Old June 23rd, 2007, 08:49 AM
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Jazzepi Jazzepi is offline
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Default Re: Paths of Blood

I'm using Mictlan priests with divining rods in two 5k+ territories, and not really seeing the return I expected in blood slaves.

Should I just stack more priests + rods in there? It seems like the return is proportional to the blood magic. I'm trying to figure out the best return for my investment. If the return is linear growth instead of exponential growth, then I should be better off just stacking a bunch of B1 priests in the province, otherwise it seems like I should be putting the B2 priests in there.

Any advice would be great.

Jazzepi
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  #46  
Old June 23rd, 2007, 09:38 AM

Methel Methel is offline
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Default Re: Paths of Blood

If I remember right now, the act of hunting raises unrest in itself. So you would have more unrest if you had a total of 8 bloodlevels on 8 priests instead of say 4 priests with rods for a effective 8 levels.
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  #47  
Old June 23rd, 2007, 10:03 AM
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Baalz Baalz is offline
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Default Re: Paths of Blood

Methel is correct, which is why blood hunting with scouts raises unrest...even though ten of them blood hunting often find nothing.

There are several checks which happen (unrest, pop level), but IIRC the one with regards to blood magic level is 40% X blood level chance of success, it also effects the amount of blood slaves you get (only +1 per level though). Generally 3 level one mages with dousing rods is the best way to go for cost/benefit, though that's not an option for everybody.
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  #48  
Old June 23rd, 2007, 10:09 AM
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Default Re: Paths of Blood

Uh. Do dwarven hammers, and other forging style items, reduce the cost in blood slaves? I just realized this might not be the case.

Jazzepi
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  #49  
Old June 23rd, 2007, 10:42 AM

Methel Methel is offline
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Default Re: Paths of Blood

Yes it does, not for contracts though. Or perhaps just not for the soul contract?
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  #50  
Old June 23rd, 2007, 10:53 AM
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Default Re: Paths of Blood

So the lifelong protection and the devil summoning one both don't have their costs reduced by dwarven hammers?

Jazzepi
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