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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 29th, 2008, 09:30 PM

Aezeal Aezeal is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Sombre when you are bored and waiting you are allowed to play with my dragon nation ...
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  #2  
Old October 29th, 2008, 10:36 PM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Hey, no offense, but do you mind not doing that? This mod may be a vaporware pipe dream, but that's no reason to show up out of nowhere just to push yours. The joke of puffing your work at every opportunity is getting really old anyway.
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  #3  
Old October 30th, 2008, 08:19 AM

Sombre Sombre is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

It's definitely not going to be vaporware. If you don't finish it then I will, but obviously I'd much rather you did it (the more people making quality warhammer nations the better imo).

You have good ideas and clearly you're up to the graphical task.
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  #4  
Old October 30th, 2008, 10:36 AM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Thanks for the encouragement, I'll try my best.
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  #5  
Old November 15th, 2008, 06:24 PM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

NOT DEAD!

...in case you were wondering.

I've been busy with studies, and I also decided to redo the black orc, so I haven't had a lot to report. That one's basically done now, but still needs some detailing so I won't post it yet.

I'll throw you a bone, though. Here's one graphic that should go over pretty well.

Name:  cavesquig1.png
Views: 681
Size:  823 Bytes

Cave squig for squig herds - I'll make a different one for hoppers, one more suitable for riding. I'm pretty satisfied with this one's overall viciousness.
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  #6  
Old November 15th, 2008, 10:22 PM

okiN okiN is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Oh well, what the hell.

Here he is, ladies and gentlemen: the biggest, the baddest, the 'ardest of the 'ardboyz -- the one, the only, the black orc!

Name:  blackorc1.png
Views: 677
Size:  1.7 KB

And as if that wasn't enough, we have for you tonight a double feature! By popular demand: the cave squig, new and improved!

Name:  cavesquig1.png
Views: 657
Size:  889 Bytes

All comments and criticisms appreciated.

Unless it's Aezeal demanding more blood and darker colours.
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Last edited by okiN; November 15th, 2008 at 10:24 PM..
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  #7  
Old November 16th, 2008, 03:19 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Your graphics look quite good, okiN. I especially like the squig--probably because I have a lot of trouble, myself, with drawing teeth.

Are you going to post a collection of this Nation's sprites on the main page? It would really help if we had a centralized overview of them all in one place.

I'm looking quite forward to this Nation.
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  #8  
Old June 27th, 2009, 08:45 AM

thepodger thepodger is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

bump for updates!
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  #9  
Old June 28th, 2009, 05:42 AM
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lch lch is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Oh, you optimistic little man. I feel like quoting some angst...
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  #10  
Old June 28th, 2009, 07:39 AM

Sombre Sombre is offline
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Default Re: Mod Warhammer Nation: Northern Greenskins

Oink says he's going to keep this mod all to himself :[
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