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October 29th, 2008, 09:30 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Mod Warhammer Nation: Northern Greenskins
Sombre when you are bored and waiting you are allowed to play with my dragon nation ...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 29th, 2008, 10:36 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
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Re: Mod Warhammer Nation: Northern Greenskins
Hey, no offense, but do you mind not doing that? This mod may be a vaporware pipe dream, but that's no reason to show up out of nowhere just to push yours. The joke of puffing your work at every opportunity is getting really old anyway.
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We can't stop here. This is bog beast country!
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October 30th, 2008, 08:19 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mod Warhammer Nation: Northern Greenskins
It's definitely not going to be vaporware. If you don't finish it then I will, but obviously I'd much rather you did it (the more people making quality warhammer nations the better imo).
You have good ideas and clearly you're up to the graphical task.
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October 30th, 2008, 10:36 AM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
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Re: Mod Warhammer Nation: Northern Greenskins
Thanks for the encouragement, I'll try my best. 
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We can't stop here. This is bog beast country!
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November 15th, 2008, 06:24 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
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Re: Mod Warhammer Nation: Northern Greenskins
NOT DEAD!
...in case you were wondering.
I've been busy with studies, and I also decided to redo the black orc, so I haven't had a lot to report. That one's basically done now, but still needs some detailing so I won't post it yet.
I'll throw you a bone, though. Here's one graphic that should go over pretty well.
Cave squig for squig herds - I'll make a different one for hoppers, one more suitable for riding. I'm pretty satisfied with this one's overall viciousness.
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We can't stop here. This is bog beast country!
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November 15th, 2008, 10:22 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
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Re: Mod Warhammer Nation: Northern Greenskins
Oh well, what the hell.
Here he is, ladies and gentlemen: the biggest, the baddest, the 'ardest of the 'ardboyz -- the one, the only, the black orc!
And as if that wasn't enough, we have for you tonight a double feature! By popular demand: the cave squig, new and improved!
All comments and criticisms appreciated.
Unless it's Aezeal demanding more blood and darker colours.
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We can't stop here. This is bog beast country!
Last edited by okiN; November 15th, 2008 at 10:24 PM..
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November 16th, 2008, 03:19 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Mod Warhammer Nation: Northern Greenskins
Your graphics look quite good, okiN. I especially like the squig--probably because I have a lot of trouble, myself, with drawing teeth.
Are you going to post a collection of this Nation's sprites on the main page? It would really help if we had a centralized overview of them all in one place.
I'm looking quite forward to this Nation.
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You've sailed off the edge of the map--here there be badgers!
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June 27th, 2009, 08:45 AM
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Private
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Join Date: Jun 2007
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Re: Mod Warhammer Nation: Northern Greenskins
bump for updates!
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June 28th, 2009, 05:42 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Mod Warhammer Nation: Northern Greenskins
Oh, you optimistic little man. I feel like quoting some angst...
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June 28th, 2009, 07:39 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mod Warhammer Nation: Northern Greenskins
Oink says he's going to keep this mod all to himself :[
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