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View Poll Results: Do you think that MA Ulm is underpowered?
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Yes
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52 |
85.25% |
No
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9 |
14.75% |
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September 22nd, 2007, 02:09 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: MA Agartha and MA Ulm
Instead of argueing what-ifs, simply try out my slightly improved Ulm :
[Dom3 MOD : MA Ulm] Black Steel of Ulm
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 22nd, 2007, 02:13 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA Agartha and MA Ulm
I'd say MA T'ien Ch'i isn't worse either. They're not exactly a powerhouse, but they've got enough magical and troop diversity to keep the enemy on their toes.
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September 22nd, 2007, 02:17 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: MA Agartha and MA Ulm
The only problem with this, is in MP haven't ALL the players got to download the mod to play the game? Which further complicates setting up MP games.
However good mod Arralen. Lets hope Illwinter get the, 'hint' with MA Ulm and spice it up a bit in vanilla sometime soon.
Need to get Kristoffer or Johan to play MA Ulm in a MP game. It will then get loads of patch goodness, just like MA Mictlan + others will get in this next patch.
Its a fun way to get the devs to 'upgrade' a nation.
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September 22nd, 2007, 02:29 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: MA Agartha and MA Ulm
Well we are talking about MA Ulm, if MA Ulm is lucky enough to make it into the mid game, would Riches From Beneath help Ulm alot?
I have never cast Riches From Beneath but I always thought it may help Ulm considerably.
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September 22nd, 2007, 02:58 PM
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Corporal
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Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA Agartha and MA Ulm
I'm not very experienced, but in my opinion all those could be done:
-Lower all armour's encumberance. Justify it with Ulmish armour being of higher technology than others.
-Give them some affordable bowman unit. If they're a nation of humans, why would they ignore the obvious advantage of having bowmen support the arbalets? Maybe something similar to LA Ulm's villain?
-Give them a good standart bearer. It will boost morale and be thematic.
-Give their priests a national anti-magic spell that would stack with 'tempering the will'.
-Increase the resource bonus in castles
-National Construction summon - steam golem.
edit: And how about a non-magical commander that can heal troops? A field surgeon perhaps. The same guy could also provide a supply bonus.
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September 22nd, 2007, 03:18 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: MA Agartha and MA Ulm
Quote:
Meglobob said:
Well we are talking about MA Ulm, if MA Ulm is lucky enough to make it into the mid game, would Riches From Beneath help Ulm alot?
I have never cast Riches From Beneath but I always thought it may help Ulm considerably.
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I think Ulm might benifit from this more than many other nations... however...
In the mid game I'm trying to set myself up for the late game - where my infantry really won't be used much at all. I'm not sure I could ever justify casting this spell in that case when there are so many other better globals for entering the late game. Maybe if there were lots of global slots open and I could cast it for the base cost I'd consider it... but I wouldn't spend much more than than the base cost.
Now if I could somehow cast this in the early game I think it would be a very good deal for Ulm. IMHO RFB should probably be easier to cast anyway since it is barely ever used.
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September 22nd, 2007, 03:28 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: MA Agartha and MA Ulm
Some nations peak (or don't) at very differnt times IMHO...
MA Ulm:
Average/Poor Early game
Average Mid game
Poor Late game
MA Agartha:
Poor Early Game
Average Mid Game
Good/Excellent Late Game
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September 22nd, 2007, 04:22 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: MA Agartha and MA Ulm
Sombre said:
Quote:
Just as a sidenote: Arbalests aren't the best missile weapons in the game. They're worse than crossbows imo. And Ulm's arbalests cost a load of resources, making them far harder to mass than say Marig's crossbows.
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The resource issue is a different one, there you are debating whether or not you want to pay for plate mail on your archers. However, the fact that arbelests are the best missile weapon in the game is not debatable, unless you are trying to argue that shooting protection 5 guys is way more important than shooting protection 12+ guys.
Arbelests simply do the most damage per combat round, as I have shown, so it's not up for debate.
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September 22nd, 2007, 05:25 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA Agartha and MA Ulm
Quote:
CUnknown said:
The resource issue is a different one, there you are debating whether or not you want to pay for plate mail on your archers. However, the fact that arbelests are the best missile weapon in the game is not debatable, unless you are trying to argue that shooting protection 5 guys is way more important than shooting protection 12+ guys.
Arbelests simply do the most damage per combat round, as I have shown, so it's not up for debate.
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I don't believe that you factored prescision differences in, but I think you are somwhat right regardless. Massed crossbowmen are highly overrated. Sure, C'tis might want them, but marignon is not better than Ulm because it has crossbows and not arbalests. Besides, the arbalest is the only nom-poison, non-magic ranged weapon that is halfway teolerable vs. thugs/SCs.
__________________
Qui tacet consentit
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September 22nd, 2007, 05:31 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: MA Agartha and MA Ulm
When you initially expand as MA Ulm, you are best off using pure 17 prot inf. Those slice through indies with ease. Ignore arblests and crossbows as they only kill your own army.
Around 30-40 infantry can easily take a indie. So you can get 2-4 armies going in the 1st year to grab alot of indies. When you meet other players then recruit arbalests/crossbows in droves. Put your inf on guard commander in front of your massed arbalests/crossbows and make the enemy come to you.
It may get you through to turn 30 or so if you are lucky.
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