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  #41  
Old November 17th, 2007, 09:12 AM

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Default Re: A request to the developers: raise the unit li

Okay. I hope JK knows we would really really appreciate a fix here - it's probably the most important thing for modders. Right now we can't squeeze more than a maximum of four mod nations into a game, which is sad.
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  #42  
Old November 17th, 2007, 03:55 PM
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Default Re: A request to the developers: raise the unit li

Quote:
llamabeast said:
Okay. I hope JK knows we would really really appreciate a fix here - it's probably the most important thing for modders. Right now we can't squeeze more than a maximum of four mod nations into a game, which is sad.
I second what Llamabeast has said. It is pretty huge for a lot of modders because we are starting to reach a place in our modding where we have hit the cap. I don't know about the other guys but I have been discouraged to make new mods because I would have to sideline one of my modded nations in my single player games.

Releasing the graphics breathed new life into modding for me, and there is no question that eliminating the unit/description cap will do the same, so it is very much worth the effort squashing the bug atleast for me personally .
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  #43  
Old November 17th, 2007, 04:46 PM
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Default Re: A request to the developers: raise the unit li

This problem is fixed in the next version.
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  #44  
Old November 17th, 2007, 06:34 PM

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Default Re: A request to the developers: raise the unit li

You are a wonderful human being Johan. Thank you for being.
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  #45  
Old November 18th, 2007, 12:16 AM
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Default Re: A request to the developers: raise the unit li

/me commences bowing

I'm not worthy! I'm not worthy!

You are even cooler than Woody Allen thinks Ingmar Bergman is (and Ignmar Bergman actually is pretty cool (I'm a Jew in New York, which makes all of this funny. (Except the anime joke at the begining.)))
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  #46  
Old November 18th, 2007, 12:18 AM

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Default Re: A request to the developers: raise the unit li

JK: Description limit, sprite limit or both?
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  #47  
Old November 18th, 2007, 06:20 AM
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Default Re: A request to the developers: raise the unit li

Only the sprite limit was affected by this.
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  #48  
Old November 19th, 2007, 04:54 AM
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Default Re: A request to the developers: raise the unit li

Quote:
Kristoffer O said:
The unit limit in modding is just an oversight I believe. I dont think it is something that causes big memory problems or any such thing.

NTjedi's wishes on increased ingame unit max is (or might be if your comp is old and slow).
From my testing the game uses small amounts of memory and lots of CPU. Currently on a map with only 700 provinces I've encountered the commander limit during an early era game on turn_120. The result causes failed assasination spells, failed summoning spells of commanders, no more mercenaries, etc.

My wish for an increased unit limit and commander limit should ideally be added as an adjustable game setup option. Having an adjustable commander limit and unit limit means Dominions_3 can adjust to any computer being used today, next year, 5 years from now or even 45 years from now.


I definitely recommend including this option which will allow Dominions_3 to be scalable for the computers of today and tomorrow.
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  #49  
Old November 19th, 2007, 07:09 AM

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Default Re: A request to the developers: raise the unit li

Only 700?

700 is frickin huge.
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  #50  
Old November 19th, 2007, 10:13 AM
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Default Re: A request to the developers: raise the unit li

I never play with less than 1k .
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