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November 17th, 2007, 09:12 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: A request to the developers: raise the unit li
Okay. I hope JK knows we would really really appreciate a fix here - it's probably the most important thing for modders. Right now we can't squeeze more than a maximum of four mod nations into a game, which is sad.
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November 17th, 2007, 03:55 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: A request to the developers: raise the unit li
Quote:
llamabeast said:
Okay. I hope JK knows we would really really appreciate a fix here - it's probably the most important thing for modders. Right now we can't squeeze more than a maximum of four mod nations into a game, which is sad.
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I second what Llamabeast has said. It is pretty huge for a lot of modders because we are starting to reach a place in our modding where we have hit the cap. I don't know about the other guys but I have been discouraged to make new mods because I would have to sideline one of my modded nations in my single player games.
Releasing the graphics breathed new life into modding for me, and there is no question that eliminating the unit/description cap will do the same, so it is very much worth the effort squashing the bug atleast for me personally .
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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November 17th, 2007, 04:46 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: A request to the developers: raise the unit li
This problem is fixed in the next version.
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November 17th, 2007, 06:34 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: A request to the developers: raise the unit li
You are a wonderful human being Johan. Thank you for being.
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November 18th, 2007, 12:16 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: A request to the developers: raise the unit li
/me commences bowing
I'm not worthy! I'm not worthy!
You are even cooler than Woody Allen thinks Ingmar Bergman is (and Ignmar Bergman actually is pretty cool (I'm a Jew in New York, which makes all of this funny. (Except the anime joke at the begining.)))
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 18th, 2007, 12:18 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: A request to the developers: raise the unit li
JK: Description limit, sprite limit or both?
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November 18th, 2007, 06:20 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Thanked 165 Times in 22 Posts
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Re: A request to the developers: raise the unit li
Only the sprite limit was affected by this.
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November 19th, 2007, 04:54 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: A request to the developers: raise the unit li
Quote:
Kristoffer O said:
The unit limit in modding is just an oversight I believe. I dont think it is something that causes big memory problems or any such thing.
NTjedi's wishes on increased ingame unit max is (or might be if your comp is old and slow).
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From my testing the game uses small amounts of memory and lots of CPU. Currently on a map with only 700 provinces I've encountered the commander limit during an early era game on turn_120. The result causes failed assasination spells, failed summoning spells of commanders, no more mercenaries, etc.
My wish for an increased unit limit and commander limit should ideally be added as an adjustable game setup option. Having an adjustable commander limit and unit limit means Dominions_3 can adjust to any computer being used today, next year, 5 years from now or even 45 years from now.
I definitely recommend including this option which will allow Dominions_3 to be scalable for the computers of today and tomorrow.
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There can be only one.
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November 19th, 2007, 07:09 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: A request to the developers: raise the unit li
Only 700?
700 is frickin huge.
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November 19th, 2007, 10:13 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: A request to the developers: raise the unit li
I never play with less than 1k .
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