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November 10th, 2007, 07:39 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: RAND Game (PBEM) - Open
Seeing as the two games I'm in are currently nearing a conclusion (at least my part in it is ), I should have the time to join this one. It sure looks like it could be fun.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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November 11th, 2007, 02:11 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: RAND Game (PBEM) - Open
Ok. We have 18 players. So, I will close this game to new players.
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November 11th, 2007, 02:54 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Nation Assignments Made
Nation assignments have been sent out. If you did not get yours, then let me know.
I am waiting for Zaramis to send me his email so I can send him his nation assignment.
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November 11th, 2007, 03:02 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Mods & Map
Hi:
MODS: Let's use the following mods:
CB 1.1 Pretenders & Scales
Worthy Heroes 1.8
(I don't think we need Endo's Quick Fix Mod, because we are playing Early Era.)
I have attached the Mod Files to this post. I will also mail them out. While you do not need the "Complete" CB mod for this game, I am sending it out just in case you want it.
MAP: We'll use the Orania map. I think it came with the game.
Other settings will be mentioned in first post of this thread for easy reference.
Pasha
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November 11th, 2007, 03:54 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Mods & Map
Doesn't Orania have VPs built into it? Will it be a problem when playing a VB victory the way you intend to set it up?
(I've never actually player Orania so I wouldn't know about any problems it may cause, I'm just asking just in case.)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 11th, 2007, 04:40 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mods & Map
Where is the list of changes that CB mod makes? I don't see anything in pretenders and I see Magic scale different a bit.
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November 11th, 2007, 06:06 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Mods & Map
Hi Agrajag and Zeldor:
I will make sure that there are no extra VP provinces on the map. Thanks for the reminder.
I have emailed out the read-me files that I have on the CB mod. Hopefully, that will give you helpful information.
Pasha
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November 11th, 2007, 06:22 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mods & Map
PashaDawg:
I also hope you resolve that balance issue I mailed you.
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November 12th, 2007, 01:34 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Mods & Map
Zeldor, a lot of the pretenders are different -- mostly the weaker ones are better and cheaper, although some were somewhat nerfed, I think.
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November 12th, 2007, 10:41 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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CB Mod
Wraithlord sent me the following comment, and I thought it would be best to offer this up to you all, in case players decide to play Vanilla instead:
"I ran a short test game with the said mods and of a few battles one
actually gave different battle results than seen in battle replay. I'm
not really sure what to make of it."
Wraithlord was not sure if the same problem would result in 3.10 Vanilla. Does anybody else have thoughts or similar experiences?
I'll shoot to make a decision by tonight re whether to stay with the current mod set.
Pasha
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