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November 22nd, 2007, 06:31 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Anyone else excited about the next patch?
Quote:
Maraxus said:
Hm, it would be really nice to have that on troops.
I have made a mod about Githzerai (it's hanging in the void waiting for completion at the moment) and this means: Kick (and punch)-*** Monks. And if they had the ability do deflect arrows, this would be even cooler.
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That's easy. Give them a prot 0 shield with parry 10 called "Monk Dodge" or something. That should make them pretty much immune to arrows without affecting melee at all. (the unit screen will display obscene defense, but just make note of it in the unit discription so that the plaeyr isn't misled).
I used this trick in my Alugra, City of Wonders nation (see sig)
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November 22nd, 2007, 07:58 PM
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Corporal
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Join Date: Jun 2007
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Re: Anyone else excited about the next patch?
As far as I see read it, Ranged combat has "shield hits", too. Am I wrong here?
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November 22nd, 2007, 08:15 PM
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BANNED USER
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Re: Anyone else excited about the next patch?
No, in ranged combat if the parry check is passed, the projectile is stopped no matter what the protection value of the shield is.
Hide shields can parry jotun boulders no problem.
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November 23rd, 2007, 02:27 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Anyone else excited about the next patch?
I think boulders and ballistae ignore shields. But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.
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November 23rd, 2007, 02:46 PM
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Colonel
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Join Date: Jun 2007
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Re: Anyone else excited about the next patch?
Quote:
Kristoffer O said:
I think boulders and ballistae ignore shields. But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.
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If this is true, you could use #flail on ranged weapons to ignore shields? That would be unbelieably awesome. Sombre had problems with his Warpfire throwers because the Warpfire was constantly parried by shields.
You can bypass it with #secondaryeffectalways, but that "fix" has its problems..
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 23rd, 2007, 09:35 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Anyone else excited about the next patch?
Quote:
Burnsaber said:
Quote:
Kristoffer O said:
... But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.
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If this is true, you could use #flail on ranged weapons to ignore shields?
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Uh... Did you read what KO wrote? It's no longer bypassing them, just increasing the attack rating.
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November 23rd, 2007, 10:18 PM
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BANNED USER
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Re: Anyone else excited about the next patch?
And I don't have any problems with warpfire throwers, it was warplightning throwers.
What problems does the 'fix' present anyway? I can't think of any.
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November 23rd, 2007, 10:34 PM
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General
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Join Date: Mar 2007
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Re: Anyone else excited about the next patch?
AoE weapons bypass shields too ... but then you're hitting 3 units instead of 1. I suppose a big boulder could do that anyway!
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November 23rd, 2007, 10:44 PM
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General
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Re: Anyone else excited about the next patch?
Quote:
vfb said:
AoE weapons bypass shields too ...
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Ranged AoE attacks or melee? Because I'm not so sure about melee.
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November 23rd, 2007, 11:50 PM
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Re: Anyone else excited about the next patch?
Melee aoe does.
But all you have to do to bypass shields is use #secondaryeffectalways without aoe and assign the 'real' weapon to that, while keeping the original capped at 1 stun damage or something.
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