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February 10th, 2008, 01:35 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Guide to communions
The simple answer is not to leave the casters with surplus gems. Then they flat-out can't cast anything with 100+ fatigue.
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February 10th, 2008, 03:14 PM
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Sergeant
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Re: Guide to communions
Quote:
Baalz said:So, a 1S 1F slave gets +1 F from the master casting phoenix power, and +1 from another one casting power of the spheres - this bonus (after it is in effect that is) is not tied to the communion. The slave acting on his own is now a level 3 fire mage and can cast falling fires. The master can leave the battlefield, or if he acts after the slaves can still cast spells without mucking things up.
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Does the last sentence means that if the master cast a spell before the slave does, slave cant cast spells on his own?
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February 10th, 2008, 03:49 PM
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Brigadier General
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Re: Guide to communions
Yes. If any master has cast a spell, no slaves may cast for that round of battle.
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February 11th, 2008, 03:11 AM
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Major General
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Re: Guide to communions
Quote:
Meglobob said:
I have been using communion slave, banishmentx4, stay behind troops on a big communion. It works very well vs undead armies and is no real danger to your slaves because banishment is 0 fatigue. So why not cast it?
Works with any 1S 1H mage/priest.
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Oops, yeah I forgot to mention this, adding it to the guide.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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February 11th, 2008, 05:14 AM
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Second Lieutenant
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Re: Guide to communions
I have another question:
In one of my MP games, I tried to take Indy provinces (it's a big map) by having five Thaumaturgs (1S1D2H) lead a horde of Shadow Vestals and Longdead Horsemen. I had them each scripted thus:
Com Slave/Divine Blessing/Spells
Com Slave/Unholy Blessing/Spells
Com Slave/Prot of the Sepulchre/Spells
Com Slave/Pwr of the Sepulchre/Spells
Com Master/Spells
When I reviewed the battle results, these orders were ignored. They cast the Communion Master and Communion Slaves spells, but then ignored *ALL* of the holy/unholy buffing spells, and just cast essentially random spells instead. Did I do something wrong?
Edit: Meanwhile, in another battle with another player, by Grand Thaum cast the holy/unholy buffing spells when fighting just some PD of 10-20 or so...
--IndyPendant.
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February 11th, 2008, 05:23 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Guide to communions
Quote:
IndyPendant said:
I have another question:
In one of my MP games, I tried to take Indy provinces (it's a big map) by having five Thaumaturgs (1S1D2H) lead a horde of Shadow Vestals and Longdead Horsemen. I had them each scripted thus:
Com Slave/Divine Blessing/Spells
Com Slave/Unholy Blessing/Spells
Com Slave/Prot of the Sepulchre/Spells
Com Slave/Pwr of the Sepulchre/Spells
Com Master/Spells
When I reviewed the battle results, these orders were ignored. They cast the Communion Master and Communion Slaves spells, but then ignored *ALL* of the holy/unholy buffing spells, and just cast essentially random spells instead. Did I do something wrong?
Edit: Meanwhile, in another battle with another player, by Grand Thaum cast the holy/unholy buffing spells when fighting just some PD of 10-20 or so...
--IndyPendant.
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Only the communion master gets a boost to his paths.
You could have added more casters and done:
Com Slave/?
Com Slave/?
Com Slave/?
Com Slave/?
Com Master/Divine Blessing/?
Com Master/Unholy Blessing/?
Com Master/Prot of the Sepulchre/?
Com Master/Pwr of the Sepulchre/?
In this case if all scripted spells are H? and the battle doesn't go too long, your 4 slaves won't die of fatigue.
Edit
Oops, got confused, you are talking about H2s. So a single cast of Power of the Spheres would be sufficient boost:
Com Slave/?/Divine Blessing/?
Com Slave/?/Unholy Blessing/?
Com Slave/?/Prot of the Sepulchre/?
Com Slave/?/Pwr of the Sepulchre/? <-- edit: H4, won't work
Com Master/Pwr of the Spheres/?
OR
Com Slave/?
Com Slave/?
Com Master/Divine Blessing/?
Com Master/Unholy Blessing/?
Com Master/Prot of the Sepulchre/?
Com Master/Pwr of the Sepulchre/? <-- edit: H4, won't work
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February 11th, 2008, 12:47 PM
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Second Lieutenant
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Re: Guide to communions
Aha, very simple error. Slaves only have their magic levels increased for fatigue calculation, not for determining what spells they can cast. Thanks, vfb.
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February 12th, 2008, 03:32 AM
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Colonel
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Re: Guide to communions
Does the order of casting matter? I noticed in these examples, the CS always casts Communion Slave first, the the CM casts Communion Master? And if order does matter, is there a way to rearrange the order of how you set up Commander's actions?
Thanks
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February 12th, 2008, 04:35 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Guide to communions
Mages cast in the order you see them on the army setup screen.
Baalz - perhaps this information should be in your guide. It's very important for setting up communions to do what you want, and doesn't appear to be widely known.
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February 12th, 2008, 05:20 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Guide to communions
Quote:
DonCorazon said:
Does the order of casting matter? I noticed in these examples, the CS always casts Communion Slave first, the the CM casts Communion Master? And if order does matter, is there a way to rearrange the order of how you set up Commander's actions?
Thanks
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As explained in Baalz's excellent communion guide, slaves can only cast spells in a round if no master has cast a spell in that round yet. As Gregstrom said, commanders act in order from top to bottom. Some of the examples had slaves casting, that's why I put them first.
There is no way of moving commanders up or down to change the order. But, of course, you may have some choice in which mage will be a slave, and which will be a master.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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