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September 15th, 2008, 09:46 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Global War (upgraded to 3.20)
I'm currently still evacuated due to Ike and am unable to connect to network games on my borrowed internet (firewall issues probably). I've already been here longer than I expected when I left and I'm not sure exactly when I'm going to be home, or what the electricity/internet situation will be there (they're saying some people will be without power for 3-4 weeks!). Hopefully I'll be home and able to connect tomorrow, but I think I might have staled a turn already. Sorry!
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 15th, 2008, 10:11 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Global War (upgraded to 3.20)
CU added another 72 hrs, so there's 53 hrs left - i'm sure he can extend it again if needed.
Enjoy the rain ;p
personally, I like the very slow pace of this game 
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September 19th, 2008, 08:27 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Global War (upgraded to 3.20)
Well, honestly I'm in a bit of an absurd position. I'm *completely* outmatched by the angelic hosts dominating my airspace, and dwarfed by the combined income of team good - at this point I'm essentially defeated but unable to be put out of my misery or quit. I have to say I've been rather dreading taking this turn for a bit now. My last hope was to bring those angels down with life for a lifes, but since I'm unable to cast that with less than three blood mages (who are cap only), and blood vengeance + luck + high hps means I need to cast it several times there's no way I can hope to stop the dozen plus kitted angels who's numbers of course grow every turn.
If y'all were interested in continuing this game I'd say Archaeolept's suggest is good, just please for the love of god somebody put me out of my misery....
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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September 19th, 2008, 09:39 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Global War (upgraded to 3.20)
you took down two of them in exchange for 3 demonbred. That was a good hit.
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September 19th, 2008, 09:59 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Global War (upgraded to 3.20)
Well, actually I took down 2 of them in exchange for 7 demonbred (plus a bunch of troops and summons) if you count both fights, and those demonbred are cap only while it's likely you're summoning more than one angel per turn at this point. I considered trying to get some blood SCs to fight back, but 1) somebody's already nabbed most/all the unique blood summons and 2) your angels are flambeaux wielding demon slayers. :/ There's no way that I can possibly regain the momentum at this point - even if the nuetrals decided to obliterate good and ignore me that just leaves me in further limbo indefinitely with no hope of winning.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 19th, 2008, 10:09 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Global War (upgraded to 3.20)
oh sorry - i hadn't seen all the battles yet.
I was happy w/ how that little battle communion worked - not that i expect it to live a long life 
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September 21st, 2008, 11:01 AM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Global War (upgraded to 3.20)
At this point, I honestly wouldn't mind ending this game, or turning it into a "Neutrals-only" slugfest or something. We are going to have to work through some of the details if we're going to play a game of this type again. Is there anyone who feels strongly that they want to continue playing?
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September 21st, 2008, 12:04 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
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Re: Global War (upgraded to 3.20)
Well I certainly hope to have a grand slaughtering before the end.
About the other conditions we already discussed it at length with Baalz I recall and what we had suggested was fine for a better balanced game of this type IMO. that was around page 37 of this thread.
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September 21st, 2008, 12:04 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Global War (upgraded to 3.20)
well, Baalz and I are having some epic fights... but the game itself is dead as the giant neutrals just sit and hoard. 
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September 21st, 2008, 12:08 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
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Thanked 32 Times in 13 Posts
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Re: Global War (upgraded to 3.20)
That was my point when I talked about too much neutrality. The victory conditions as they were set are the prime reason for this IMO as neutrals had a strong interest in leaving the other two factions slaughter each other.
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