|
|
|
 |
|

September 25th, 2008, 12:59 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Eternal Knights & Gift of Reason
Forget the floating tridents - go for the stone birds. :-)
|

September 25th, 2008, 01:04 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Eternal Knights & Gift of Reason
How many attacks are possible in one turn maximum? What SC makes the most attacks? Hindu Gods with swords of sharpnesses and chi kick\gore?
|

September 26th, 2008, 12:56 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by JaghataiKhan
How many attacks are possible in one turn maximum? What SC makes the most attacks? Hindu Gods with swords of sharpnesses and chi kick\gore?
|
All melee attacks made my a single monster target a single grid and the monsters in that grid. Because only three humans fit on one grid, any attacks after the third killing blow are wasted.
Quickness makes the monster target a second grid square, allowing it to attack up to 6 humans.
That said, having multiple attacks can be almost as good as having area-of-effect 1 weapon, and is better against strong single targets such as thugs and SCs. Even then, special abilities (luck, fire shield, flying, reinvigoration) are often worth more than raw damage.
|

September 25th, 2008, 02:59 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by JaghataiKhan
Awww a hydra fitted with horned helmets, chi boots, two floating tridents would just be the best idea! 
|
Boots of Flying! But you have to put 2 pair on (for all 4 feet), or else she just hops.
Also it would be pretty epic if you could put a Medallion of Vengeance on, and every time a head was killed, she exploded. 
|

September 25th, 2008, 07:47 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Eternal Knights & Gift of Reason
I say GoR a Troll Guard (unit#1425):
Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.
__________________
There can be only one.
|

September 25th, 2008, 09:37 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by NTJedi
I say GoR a Troll Guard (unit#1425):
Comes with Regeneration
All Slots available for items
No Penalty for entering the water
Lots of Hitpoints
Good default MR = 14
Only Size_4 allowing larger stupid decoys to be the target of kill spells.
|
Moose Knight! 
|

September 25th, 2008, 03:00 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Eternal Knights & Gift of Reason
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.
Are there any other units with hidden magic abilities that only are visible if you GoR them?
|

September 25th, 2008, 03:27 PM
|
 |
Sergeant
|
|
Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
|
|
Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by JimMorrison
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.
Are there any other units with hidden magic abilities that only are visible if you GoR them?
|
Many of the angels have.
|

September 25th, 2008, 03:38 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Eternal Knights & Gift of Reason
Quote:
Originally Posted by Kadelake
Quote:
Originally Posted by JimMorrison
Oh and I forgot to mention - Vastness. Partly because they have a hidden S3.
Are there any other units with hidden magic abilities that only are visible if you GoR them?
|
Many of the angels have.
|
Not to mention the non-commander Tartarians (though I presume that's obvious to anyone who reads/lurks this forum.)
|

September 25th, 2008, 04:38 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
|
|
Re: Eternal Knights & Gift of Reason
Wait...Vastness is an avatar of...Yog-Sothoth! AIEEEEEE! FGHTAGHN!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|