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October 30th, 2008, 04:32 AM
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National Security Advisor
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Re: Faerun 466 - Adventure Map! (UPDATED!)
I should add that the Borders map file is meant for easier modification of nostarts etc, the contents of the terrain/neighbor info can then be pasted to a modified map file that contains the specials.
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October 30th, 2008, 10:08 PM
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Lieutenant General
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Re: Faerun 466 - Adventure Map! (UPDATED!)
what is suitable... the ones I was thinking about where these:
http://smokeandmirrors.lucifel.net/v...nderdark01.jpg
http://smokeandmirrors.lucifel.net/v...nderdark02.jpg
these are a bit darkish but they are of good resolution (they can be blown up a bit) and with some names on them. And they actually belong with the map you've used so....
I understand it'll be a lot of work.. and that it might not be worth the effort (at this or any moment) it's just a suggestion which might further improve this already great map.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 31st, 2008, 03:06 AM
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Re: Faerun 466 - Adventure Map! (UPDATED!)
Not happening. Too much work, a complete redo of the whole map and I don't have any idea of what should be where. What sourcebook is that map from? Because it's one the few I would like to acquire of the new Faerun at this point. I have limited myself to the old Forgotten Realms, 1st Edition and 2nd Edition AD&D, not 3rd Edition and newer D&D.
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October 31st, 2008, 06:31 AM
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Lieutenant General
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Re: Faerun 466 - Adventure Map! (UPDATED!)
no idea where it's from I've seen several different resolutions of this map and I think I saw it on the official sites.. but while I'm reading DnD books and in the past would have loved to play it (and have played a lot of DnD comp games, read the rules online and read bestiaries online etc) I've not actually played it so I''ve never bought any books..
http://www.wizards.com/default.asp?x=dnd/frx/20031019a
it seems to come from "Underdark supplement" according to this webpage (the acutal map on that page is much smaller in resolution though).
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 21st, 2008, 09:10 AM
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Sergeant
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Re: Faerun 466 - Adventure Map! (UPDATED!)
Just adding a quick bump for a big compliment, an observation, and a question.
Compliment: The adventure version of the Faerun map is seriously fun. Once you've tried it, you'll never roll over independents again without thinking of this map. For example, try taking on the City of Shadows ... then get back to me. Man, some of those garrisons are nasty! For me, the AI opponents are only part of the challenge....
Observation: Prepare for a long game on this map. If you like blitzes, Faerun is not for you.
Question: I started playing on the unpatched version of the map, before Edi added his fixes on 10/29. Can I simply switch to the fixed map file in my current game, or would I have to start a new one? I know that you can hot-patch mod files in midgame, but I've never tried it with a map file.
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November 25th, 2008, 10:48 AM
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Sergeant
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Re: Faerun 466 - Adventure Map! (UPDATED!)
Quote:
Originally Posted by SlipperyJim
Compliment: The adventure version of the Faerun map is seriously fun. Once you've tried it, you'll never roll over independents again without thinking of this map. For example, try taking on the City of Shadows ... then get back to me. Man, some of those garrisons are nasty! For me, the AI opponents are only part of the challenge....
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Hah! Nailed it!

(I hid the opposing force numbers to blunt the spoiler-iffic nature of this post.)
Considering the gem cost, mage turns, and general effort required to conquer it ... there had better be some very cool sites hidden here! Seriously, though, that was a lot of fun. And honestly, conquering the City of Shadows took more planning and work than squishing any of the AI capitals.
(Hint: Figure out a specific plan to kill magic beings.)
Next! 
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November 21st, 2008, 01:57 PM
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National Security Advisor
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Re: Faerun 466 - Adventure Map! (UPDATED!)
Thanks for the compliments!
You need to load the new map files into the maps folder, but they won't affect the omgoing game. The information from the map file is put into the fatherland file.
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November 23rd, 2008, 04:56 PM
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Major General
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Re: Faerun 466 - Adventure Map! (UPDATED!)
That leads to an interesting question: Can you alter fatherland files while a game is in progress?
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November 24th, 2008, 02:01 PM
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Sergeant
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Re: Faerun 466 - Adventure Map! (UPDATED!)
Edi: Thanks for the answer. I'll just finish out my game on the unpatched map, then. I've put way too much time into this game to want to restart now. Niefel, EA Caelum, and Sauromatia have all fallen to my demon monkey hordes. Hinnom is sinking like a paper boat in a hurricane, Yomi is on the ropes, and I have just opened a third front against EA Ermor. Three-front wars can be risky, but I'm far enough ahead that I should win. (No, I don't think the outcome of the game is actually in doubt at this point.)
Quote:
Originally Posted by Gregstrom
That leads to an interesting question: Can you alter fatherland files while a game is in progress?
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If so, couldn't that be another avenue for cheating? For example, you could add 200,000 more peasants and a Summoning Circle to your capital....
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November 27th, 2008, 06:35 AM
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Corporal
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Re: Faerun 466 - Adventure Map! (UPDATED!)
Just noticed a province named Vaasa. Hope it doesnt refer to the city here in finland (wich is also named Vaasa) as it seems to be filled with undead.
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