Mulligan - RoR'd. Pls Confirm interest...
I expected this thread to die of lack of interest. However, I have received comments off thread, and some interest on thread. So I'd like to see if sufficient interest exists.
Sooo, I don't know about you but I hate being beaten by stales. Or screw ups. And don't you just hate it when you get to a critical point in the game.. and you forget to move your mages?
Or to give those mages those crucial gems?
Tired of getting beaten by real-life instead of your oppononents?
If so.. this games for you.
Number of Players: Flexible
Era: Any (Single Age Mod required)
Map: Mistletoe for 10, Rorshact for 15-18.
Mods: CBM 1.5
Resources 150
Money: 150
HOF: 15
Sites: 60
Map: Depends on player.
Turnaround: 24 hrs for first 20, 48 thereafter. Delays upon request.
Lying, cheating and stealing encouraged.
LA-Mictlan......chris pedersen............1 Mulligan
MA BandarLog..Cthulu......................1 Mulligan
LA-Ermor........Zeldor.........................0 Mulligan
LA-ULM..........Qio............................1 Mulligan
EA-Helheim.....Ossa.........................1 Mulligan
MA-Oceania....PSI-Soldier.................1 Mulligans
EA-Formoria....Bwaha.......................1 Mullligan
EA-Mictlan......Skinu.........................1 Mulligan?
MA-Hinnom......P3D..........................0 Mulligan
EA-Abysia......Hunt11.......................1 Mulligan
Mulligans Rules (Current Version still open to revision)
1. A mulligan must be used within 24 hours of hosting.
2. A mulligan may be used to change starting position. (Once only at start of game).
3. A mulligan may be used to undo a stale. This is not subject to challenge.
4. Mulligan Auction. Mulligans may be expended in order to attempt to reverse a game turn. Once a player indicates that he is going to expend a mulligan in an attempt to reverse a turn, a mulligan auction commences. All players may commit mulligans either For or Against. Mulligan auction will commence for precisely 24 hours after the first person announces a Mulligan Auction. All mulligans announced in the auction will be expended. For the Auction to succeed, More Mulligans must be expended in favor than opposed. (ie, ties result in no turn redo.)
5. Once a turn is mulliganed, for either reason #3, or reason #4, all players will have 48 hours to submit a turn. Failure will result in the same turn being submitted and will not qualify as a stale.
6. All players will start with *one* mulligan, with and additional mulligan earned and available for use on turns 11, 21, 31 etc.
Exception: Newbies will start the game with one additional Mulligan.
Exception: Because of wide concerns on the strength of these nations, EA-Hinnom, MA-Ashdod, EA-Niefle and LA-Ermor will start with one less mulligan.
7. Available Mulligans will be tracked here.
Exploits banned (anyone know a good list?)
[Discussion]: The Pillars of Mulligan. A Holy Magic site(s) that once found confers an addition mulligan per 10 turns. I'm like the idea, but I'm inclined to leave it out, as this is the first time with mulligans.
Last edited by chrispedersen; June 18th, 2009 at 06:05 PM..
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