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  #41  
Old January 29th, 2009, 04:45 PM
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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

You probably should send a private message to every player so they will know of the current situation.
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  #42  
Old January 31st, 2009, 03:09 PM

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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

Problem solved - Doomsday2 is starting

Have a nice game!
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  #43  
Old January 31st, 2009, 04:25 PM

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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

Please post links to ALL relevant components (mods, maps), if they do not come with the base game, on the first page of this thread. Can't be bothered to hunt for these, if I don't have them. I am tempted to rename CBM v1.3 simply to v1.4.
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  #44  
Old February 19th, 2009, 01:26 AM
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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

Ah, may we live in interesting times...
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  #45  
Old February 19th, 2009, 02:12 AM

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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

eh?
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  #46  
Old February 19th, 2009, 02:37 AM
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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

"May you live in interesting times" is allegedly an old chinese proverb/curse (wikipedia). Lot seems to happen now in the game - just see the score graphs
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  #47  
Old February 19th, 2009, 03:29 AM

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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

Had a quick look on llamaserver before (afg), saw a bit of change. Ah yes, looks like quite a few provinces may have changed hands, some quite lucrative ones too. It will be interesting to see if army sizes start dropping as some serious conflict begins. Should be a fun game!
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  #48  
Old March 1st, 2009, 06:09 PM
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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

Can we switch to 48h timer?
We have 35th turn. I think it's a good time to do so.
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  #49  
Old March 1st, 2009, 09:37 PM

LoloMo LoloMo is offline
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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

It's amazing that we've gone on 24 hour quickhost for 35 turns. This is the fastest moving MP game I've ever played in. I second the switch to 48 hour hosting interval though, as armies are getting huge, and the summer beach season is coming up here in the Philippines
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  #50  
Old March 2nd, 2009, 01:30 AM

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Default Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game

That's what I intended with a "fast track" game

I'll switch to 48 hours with the next tick.
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