|
|
|
|
|
January 15th, 2009, 08:22 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.4
returning to the master of games, for both ermor and pythium
I believe I have located the bug.
They reference weapons 770, and 771 which are not in the .dm file, nor are they referenced as weapons in Edi's db. At least not 3.17.
|
January 15th, 2009, 08:51 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Conceptual Balance Mod 1.4
Lol, a great reduction.
Still a bit of Blood wasn't a bad touch for a "Demon Whip"...
|
January 17th, 2009, 05:47 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.4
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.
I'd like to suggest adding regeneration to the Green Dragon
|
January 17th, 2009, 06:01 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by chrispedersen
Due to a bug, Nature, added to a pretender, gives no benefit, unlike virtually every other path.
I'd like to suggest adding regeneration to the Green Dragon
|
What? What bug? What benefit?
None of the other sorceries give physical benefit to mages with them, just increased leadership ability. The increased supply creation from Nature isn't that much worse than, say, ability to lead few more magic beings (Astral) or undead (Death, Blood).
|
January 17th, 2009, 06:05 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.4
Earth gives prot.
Fire gives attack
air give precision.... etc.
IF you are a being that already has regen (gaia etc) at one point nature used to increase your regen.
Many of the mages got some bonus under CBM. I'm suggestion something I believe would be thematic for the dragons. Dragons are *not* popular chassis, and so like many of the other unpopular choices, a minor boost would not be untoward to increase competitiveness
|
January 17th, 2009, 06:47 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Conceptual Balance Mod 1.4
Nature gives supply bonus.
|
January 17th, 2009, 08:53 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Conceptual Balance Mod 1.4
Plus more years to get old of age, 50% bonus per level or something.
|
January 17th, 2009, 08:56 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by chrispedersen
returning to the master of games, for both ermor and pythium
I believe I have located the bug.
They reference weapons 770, and 771 which are not in the .dm file, nor are they referenced as weapons in Edi's db. At least not 3.17.
|
Doesn't have to do with Returning, I think, and definitely not with CBM, because IIRC I got this on new heroes in a game of mine as well. I reported this, but so far the understanding is that it's random data corruption that can't be traced to a specific section of the code and isn't worth the time to hunt for it. If you found a way to reproduce this problem, then go for it and describe how so that the problematic part of code might be dug out and corrected.
|
January 18th, 2009, 04:56 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Conceptual Balance Mod 1.4
Why do you mention Returning lch?
|
January 18th, 2009, 05:34 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Conceptual Balance Mod 1.4
Quote:
Originally Posted by chrispedersen
Earth gives prot.
Fire gives attack
air give precision.... etc.
|
... and water increases defense. However, only the four elemental paths give stat bonuses.
Astral increases magic leadership, Death and Blood increase undead leadership, Nature increases maxage and gives supply bonus.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|