.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old February 26th, 2009, 09:15 PM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Kailasa guide

Sure, anyone with decent sacreds and an A9 bless will crush caelum. I mean, 70%+ resistances to Caelum's two biggest strenghts? I don't really see how that applies any more to Kailasa than any other nation.

Specifically for Kailasa, if you lean on big sacred armies, don't use decoys, and charge into the archer blob head on then you might have trouble against Caelum early. Once you have Ghandharvas, they shrug off arrows pretty well. Once you get Conj 6 (air access), you can beat thunder strike spam with thugs. And that's about all it takes.

I have a strategy similar to but slightly different than the one in the OP. I'm currently testing it in a pretty big multiplayer game (20 players) and was planning on posting a guide when the game is wrapped up and I have had some time playing around with Rudra and whatnot against real players. For the start, I stack up defense and parry on my Yaksha with a W9E6N4 bless and a Black Steel shield. That and a bodyguard and stoneskin takes care of the arrows problem, and stacked def+parry & awe means they almost never get hit. I was up to 22 provs at early spring year 2. The bless isn't just for the Yaksha and Yavana; slight regen really helps your thug and SC chassis later on when you're using mistform every battle.

Undead indeps, skelly-spamming nations, and berserkers are a problem for sure. Quickness helps that problem a little. Other than skelly-spam, you have counters for pretty much everything.
Reply With Quote
  #42  
Old February 26th, 2009, 10:45 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Kailasa guide

I sense that there is more variance among everyone's favored Kailasa strat than any other nation's set of strats. I propose an all Kail competition to sort this all out. Let's just see who wins that.
Reply With Quote
  #43  
Old February 26th, 2009, 11:40 PM

statttis statttis is offline
Sergeant
 
Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
statttis is on a distinguished road
Default Re: Kailasa guide

Quote:
Originally Posted by Psycho View Post
If I bring enough archer decoys with my army, your archers will never get to target my yavanas.
Problem is, Yavanas have more HP than any other troops Kailasa can buy. Archers set to Fire Large Monsters will target the Yavanas and ignore your decoys. I was in a game with Alpine Joe where he was Kailasa, and he got destroyed by that tactic. Could be why he's not a big fan of the bless troops
Reply With Quote
  #44  
Old February 27th, 2009, 12:18 AM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Kailasa guide

Quote:
Originally Posted by statttis View Post
Quote:
Originally Posted by Psycho View Post
If I bring enough archer decoys with my army, your archers will never get to target my yavanas.
Problem is, Yavanas have more HP than any other troops Kailasa can buy. Archers set to Fire Large Monsters will target the Yavanas and ignore your decoys. I was in a game with Alpine Joe where he was Kailasa, and he got destroyed by that tactic. Could be why he's not a big fan of the bless troops
I wanted to point this out too, but got tired of talking.

also note that others in other threads have pointed out that any player worth their salt can essentially cancel out any amount of decoying if they are willing to invest an equal amount of time and effort into the troop composition logistics and scripting. In short, decoying only works on indies.

all this is why I still find any argument that A9 is a waste to be fallacious. taking some other bless is just hoping that other players are not any good and no one is playing Caeleum or Sauromatia or any archer heavy nation.

You're supposed to design nations to defeat good players, not bad ones. A9 isn't about making it easier to play in earlier game, it is freeing you to make other decisions to have an overall stronger game. Any other bless and your strat is already made for you: decoy through indies, hope to god that you get Ghandharvas, Kinnaras, and Arrow Fend before anybody decides to attack you. If its on hard research (a popular option it seems nowadays) then you can just forget about it.
Reply With Quote
  #45  
Old February 27th, 2009, 03:23 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Kailasa guide

Quote:
Originally Posted by Omnirizon View Post
I sense that there is more variance among everyone's favored Kailasa strat than any other nation's set of strats. I propose an all Kail competition to sort this all out. Let's just see who wins that.
I might be willing to take you up on this if byleswar ends soon as it's promising to. I'd have to play around with kailasa a bit though, it's been quite a while since I've played them.


The main point against a water bless for kailasa is they have the national celesital music spell, which is basically the same thing as a water bless and iirc does not stack with it. It's still viable and would of course be helpful in the early game, but for the most part it's also unnecessary in the early game. And if you get rid of their absolutely incredible weakness to arrows that you really have no other good way of handling the number of ways to counter kailasa's sacreds just plummeted. They're never going to be immune to everything, but with an air blessing they're a lot less vulnerable overall and once you get celestial music going there should be very little you're afraid of with them. Plus they're going to be largely immune to battlefield attack spells at this point, which is a nice bonus.
Reply With Quote
  #46  
Old February 27th, 2009, 11:26 AM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Kailasa guide

Quote:
Originally Posted by Omnirizon View Post
I sense that there is more variance among everyone's favored Kailasa strat than any other nation's set of strats. I propose an all Kail competition to sort this all out. Let's just see who wins that.
Sounds Fun, but the problem is that the proposed airbless would be of no use against kailasa (as no sane kailasa player will field archers). But i am in if it comes to such a competition.
Reply With Quote
  #47  
Old February 27th, 2009, 02:11 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Kailasa guide

I'll second that proposal.
Reply With Quote
  #48  
Old February 27th, 2009, 03:37 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Kailasa guide

I continue not understanding WHY you should simply send your sacreds to get slaughtered against an archer heavy army. If you want to do so, feel free to sink that gazillion points on the A9 bless and leave them totally vulnerable to the enemies that are able to destroy your sacreds in melee, and yes, there are. Niefel, Mictlan, *heims i.e. will chew you, just like several others. OR - play on your strenghts, give your sacreds melee prowess and if the enemy wants to play the big army with much melee and lotsa archers you can either:
- split your army in groups as little as 6 sacreds and 5 archer decoys and chew all its PD-defended province
- take indie elephants/horse brothers/shamblers/whatever has higher HP than your sacreds and use them as archer decoys while your sacreds destroy their melee troops and your markatas set on fire archers outnumber the enemy ones by what, 3:1? more?
Reply With Quote
  #49  
Old February 27th, 2009, 03:47 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Kailasa guide

I propose a competition gentlemen. And while I am too busy to play, I will create the mod as part of the national library project, if someone else is willing to create the thread and admin it.

What I suggest is this: Set up a semirandom map, size depending on the number of players involved. I suggest semirandom, because the semi random provinces will provide a greater challenge and thus help determine which of you gentlemen's proposed kailasa build is superior.

All participants create a Kailasa build based on ChrisCBM1.48 (Free plug). Then let the best design win...
Reply With Quote
  #50  
Old February 27th, 2009, 04:01 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Kailasa guide

As was mentioned above, that competition won't even address the debate about the air bless. Kailasa isn't an archer heavy nation, unless someone decides to forgo the bless and focus on the monkey archers, which no one is suggesting as a viable strategy.
So it's almost a given that in this contest a non-air bless strategy will prevail.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.