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To be honest I've pretty well given up trying to fire mortars/artillery on the front lines.
With the automatic scatter for the first volley (unless you have a high tech FO spotting) and my incredible luck - I'm not joking or exaggerating when I say close to 75% of the time it scatters toward my units - and the lack of effect suppression seems to have on the AI until it builds to about 50+ I find I hinder myself far more then the AI trying to hit the front lines.
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I assume you are playing with standard settings.
Your troops are obviosly rather close to the enemy always assume the first round will fall short in that instance.
The only time I tend to bombard if within 100m is cluttered terrain namely woods & urban pinning them means you can move adjacent unseen mortars are the tool for the job or light arty but not offboard ever if you are in close proximity. You place the arty in the hex behind them not on them if distance is only 100m between the forces. Z fire with anyone in your force thats stuck & then move in.
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So most of my counterbattery is done with 60mm, 81mm, 4.2"/120mm mortars - not the most effective weapons in the world for it, but all that I have available.
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Yes they are the most effective weapons to use thats why I said use them. Don't know if I have ever CB fired with 60s mind you due to range.
Your FOO probably does not have LOS so the goal is to route not kill them esp if near the map edge. Small weapons with a high rate of fire are best for this 2 single mortars probably put out as many shells as 3 155s
Never bothered to test but try setting up a quick one human vs human make sure target has a morale of 70-75 say Russia or Nato.
Fire 3 single mortars or 2 doubles if use those for 2 turns & see effect.
If you like try with 155s they will probably just be pinned.
To make sure you leave one gun firing an extra turn to keep them running both if you think you missed.
Using bigger guns only really do if have a LOS not hopeing to kill them but might get lucky & break the gun.
Using arty generally if suppresing a suspected location might spread about but tend to concentrate on targets firing at adj hexes often. If you do not do this need to fire for several turns to have an effect as rally each time in between fires. Very important if they are dug in in which case I would probably use near double the guns stated if I had them.
Means you never have enough to go round so have to think ahead where you are going to need it.