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January 7th, 2010, 06:41 PM
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Major General
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Join Date: Jun 2009
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Re: Bless for LA C'tis?
There aren't many fatigue spells that'll punch through FR100 CR100 LR75 PR100, which is what they should trivially have with a little gear and an A9 bless. Its part of the reason i thought A9 sounded good. Popping that up to LR100+ against dedicated lightning use is of course recommended.
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January 7th, 2010, 07:35 PM
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Re: Bless for LA C'tis?
Eh, there's still several fatigue-only spells that'll work. 2 reinvigoration isn't very likely to save you from them though. You need some serious reinvig/regen to survive those, and or prot. But having all those resistances is pretty awesome.
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January 7th, 2010, 09:02 PM
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Re: Bless for LA C'tis?
Soul Vortex is also good for Life After Death. Lammashtas are kind of dangerous because you really don't want to get your Ankh-holder or Life-after-death caster totally killed or routed.
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January 7th, 2010, 09:35 PM
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Major General
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Join Date: Jun 2009
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Re: Bless for LA C'tis?
This life-after-death stuff doesn't sound very good for early game. How much do you want to invest in a bless you'll barely be able to use before year 3?
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January 7th, 2010, 09:56 PM
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Re: Bless for LA C'tis?
What, the W9 thing? At the start of Winter, year 1, you can have a prophet Black Servant and a Tomb King making Wyrms, and chariots from your free undead H2 guy. Expansion is admittedly not super-easy, if you don't take an awake god. Desert Rangers and H3s can help expand, once you've taken a few provs to get enough gold/resources to hire them.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 7th, 2010, 10:49 PM
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BANNED USER
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Join Date: Nov 2009
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Re: Bless for LA C'tis?
What's the best way to generate an easily winnable battle that will last long enough for the poison/cold/heat aura to kill your troops? Do you just get your allies to attack a province with a remote spell/chaff?
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January 7th, 2010, 11:04 PM
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BANNED USER
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Join Date: Mar 2009
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Re: Bless for LA C'tis?
ghost riders can work
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January 7th, 2010, 11:15 PM
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BANNED USER
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Re: Bless for LA C'tis?
Will ghost riders actually last that long against mass produced lizard kings?
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January 7th, 2010, 11:29 PM
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BANNED USER
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Re: Bless for LA C'tis?
if you script them to hold for a few turns yes
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January 8th, 2010, 12:10 AM
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Re: Bless for LA C'tis?
With MA C'tis I just used whatever rampaging randoms happened to stop by: trolls, barbarians, knights. Set some mages to skelly spam, and the skeletons will take forever to kill the indies, but will keep the horde off your mages/priests, while Foul Vapors does its work. As a bonus, you don't have to pay upkeep on those mages after the, either.
It's good to have the Chalice to fix any mutes that you get as a result of afflictions.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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