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June 11th, 2009, 11:48 PM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
Thanks, everyone. I've been beyond busy, but I'll have at least some bugfixes done and minor additions/alterations by the end of the weekend.
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June 14th, 2009, 11:31 PM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
Fixed Linux/Unix compatability and updated Maui - more to come.
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June 15th, 2009, 09:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
One thing I notice looking at the preview pic is that the diver graphic isn't as good as the other units. Can't put my finger on why - the spear being too much of a block maybe? Or something about the attack sprite?
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June 15th, 2009, 10:58 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
Nice sprites and a great concept for a mod. I agree with Sombre that the diver sprite looks out of place. Did you use a 4 armed sprite and crop off the extra arms? That could explain the odd pose.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 17th, 2009, 01:37 PM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
I did the recuitable units first, then the commanders, then the summons, and the Diver was my 1st ambitious sprite. I composited it from the Maenad, Siren, and Battle Vestal, and that's how the proportions got wonky.
It would have been better if I'd stuck closer to the Maenad, but it was a learning exercise. I think the main problem is that the sprite is too tall and probably too wide across the chest (I think the Siren in "mer" form is size 2, but if so, she's a large size 2). Also, in attempting to tone down the Siren's ample bosoms, I think I made the diver appear flat-chested, which, with the already overbroad chest makes her hardly look like a her.
I'll edit that sprite sometime soon.
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June 18th, 2009, 12:38 AM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
New (well, improved) sprites are up!
New sprite sheet tomorrow (maybe)
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June 18th, 2009, 01:39 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
The shadow on the flag looks a bit weird. It's like it has a square coming off it at the bottom left.
Also they only get 5 gem income while other EA nations get 6. Their starting army is also a bit odd - it's considerably larger and more expensive than most nations get.
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June 18th, 2009, 02:07 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
The tangaroa tohunga doesn't have a staff.
I'll just randomly post whenever I spot possible bugs. I could leave them all for one post but I'd probably forget stuff.
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June 30th, 2009, 12:16 AM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
Really lovin this mod.
I did notice that with the Trickster Hero, the flavor text mentions his legendary luck, yet he is not a lucky unit. My mod skills are a bit rusty so I don't know if you can mod a unit to have luck or not, but I thought I'd post this (possible?) bug.
Keep up the good work!! I credit the modding community for the longevity of this game on my hard drive...you are all awesome
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June 30th, 2009, 03:45 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: EA Alchera: Aborigine and Maori-inspired Nation
It isn't possible to mod a unit to have luck in its profile. However, it is possible to mod a unit to always be lucky in battle, by having it #onebattlespell personal luck.
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