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June 19th, 2009, 04:40 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Actually, all this talk about the mods has given me the craving to game.
Sign me up as Agartha.
Amonchakad, you should know that finding a another sea player might take some time. Going against EA Oceania in a 18 province lake is a practically a suicide. The Knight of the Deeps will be in your capital before turn 10. EA Atlantis has nothing that could even theoratically hit them and R'lyeh isn't able to reach critical mass on its Mind Blasters in so short time.
Perhaps you could combine some water provinces to reduce the amount of water? 10-12 water provinces should be okay to a single UW nation, considering that we have two amphibious nations in the mix (fomoria & Agartha).
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June 19th, 2009, 10:37 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Honestly, the solution about letting Oceania as the only sea nation doesn't sound bad.I haven't played Oceania much, but I know that it has many problems expanding above the surface...
About editing the map file for having less water provinces, it sounds a little complicated for me, but maybe somebody else can help with that.
So...I'd like to have the input of more experienced players: would Oceania get too powerful with 18 provinces at its disposal(considering we also have 2 amphibious nations)?
Shard, about your nation, you can choose whichever you want: we already have other ones that will help with the testing, so play the one that you feel most comfortable with 
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June 19th, 2009, 12:31 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
I don't really know, but I'd be quite happy to play with just Oceania in the sea. I can't imagine them being really scary like, say, R'lyeh, even if they are uncontested in the water. It's a shame really that we haven't included Burnsaber's Oceania mod.
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June 19th, 2009, 12:48 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Ok, I'll jump in as Abysia, want to try a new strat out
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June 19th, 2009, 03:43 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Perhaps you could mark some UW provinces as low-population with the #population command? That should be pretty simple and have the desired effect.
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June 20th, 2009, 03:47 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
Comments: The mask for the shrine of sombre currently allows it to be found above water. It needs to be changed to be water only.
I'm ok with oceania being the only water.
If we are playing legends, map I'll switch to Arco. (So long as no one else picks up mictlan.
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June 20th, 2009, 03:54 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
Why do you think the Shrine of Sombre should be an underwater site?
When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!
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June 21st, 2009, 02:18 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
A good old Craddle of Dominion map perhaps?
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June 20th, 2009, 03:54 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
Why do you think the Shrine of Sombre should be an underwater site?
When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!
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June 20th, 2009, 12:45 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
Because it lets you recruit sea serpents, that are underwater only?
Also, if we are playing with the land of legends, someone probably needs to work on starting locations. I have started in locations with as few as 2 neighbors. Which sucks pretty bad.
Also, switch arco to Tien Chi. That way I can almost guaranteed try out most of burnsabers spells.
Nice to see you llama!
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