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  #1  
Old June 19th, 2009, 04:40 AM
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Burnsaber Burnsaber is offline
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Default Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]

Actually, all this talk about the mods has given me the craving to game.

Sign me up as Agartha.

Amonchakad, you should know that finding a another sea player might take some time. Going against EA Oceania in a 18 province lake is a practically a suicide. The Knight of the Deeps will be in your capital before turn 10. EA Atlantis has nothing that could even theoratically hit them and R'lyeh isn't able to reach critical mass on its Mind Blasters in so short time.

Perhaps you could combine some water provinces to reduce the amount of water? 10-12 water provinces should be okay to a single UW nation, considering that we have two amphibious nations in the mix (fomoria & Agartha).
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Old June 19th, 2009, 10:37 AM
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Default Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]

Honestly, the solution about letting Oceania as the only sea nation doesn't sound bad.I haven't played Oceania much, but I know that it has many problems expanding above the surface...
About editing the map file for having less water provinces, it sounds a little complicated for me, but maybe somebody else can help with that.
So...I'd like to have the input of more experienced players: would Oceania get too powerful with 18 provinces at its disposal(considering we also have 2 amphibious nations)?

Shard, about your nation, you can choose whichever you want: we already have other ones that will help with the testing, so play the one that you feel most comfortable with
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Old June 19th, 2009, 12:31 PM

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Default Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]

I don't really know, but I'd be quite happy to play with just Oceania in the sea. I can't imagine them being really scary like, say, R'lyeh, even if they are uncontested in the water. It's a shame really that we haven't included Burnsaber's Oceania mod.
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Old June 19th, 2009, 12:48 PM

Dragar Dragar is offline
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Default Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]

Ok, I'll jump in as Abysia, want to try a new strat out
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Old June 19th, 2009, 03:43 PM
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Default Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]

Perhaps you could mark some UW provinces as low-population with the #population command? That should be pretty simple and have the desired effect.
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Old June 20th, 2009, 03:47 AM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Comments: The mask for the shrine of sombre currently allows it to be found above water. It needs to be changed to be water only.

I'm ok with oceania being the only water.

If we are playing legends, map I'll switch to Arco. (So long as no one else picks up mictlan.
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Old June 20th, 2009, 03:54 AM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Why do you think the Shrine of Sombre should be an underwater site?

When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!
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Old June 21st, 2009, 02:18 AM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

A good old Craddle of Dominion map perhaps?
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Old June 20th, 2009, 03:54 AM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Why do you think the Shrine of Sombre should be an underwater site?

When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!
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Old June 20th, 2009, 12:45 PM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Because it lets you recruit sea serpents, that are underwater only?

Also, if we are playing with the land of legends, someone probably needs to work on starting locations. I have started in locations with as few as 2 neighbors. Which sucks pretty bad.

Also, switch arco to Tien Chi. That way I can almost guaranteed try out most of burnsabers spells.

Nice to see you llama!
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