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July 18th, 2009, 02:41 PM
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Captain
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Join Date: Nov 2004
Location: Finland
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Re: Nation Guide for Marverni
Somewhat unrelated (well, actually quite unrelated, but here we go) I've tried different ways to use White or Black Bull for Pangaea. Never occured to me to take Earth for a White Bull, have to try that, I've somehow missed that one from your guides Baalz
Anyway, with Black Bull you can with (EA) Pan get some nice results in SP very early on. Notice, never tried the following in MP, altough I did consider it for the on-going MP Magellan, but scratched in the end.
Black Bull with Blood 4 casts Sabbath Slave, Attack Rear. There needs to be a few other slaves around (I had the pleasure to have some indy astral ones), else the fatigue can become a problem. Need two Pans as Slave Masters casting the usual self-buffs (Summon Earth Power, one of the skins, Personal Regeneration etc) and finally Reinvigoration and retreat off the field (or use a bow, if happens to have one). If astral mages are available, then one astral mage can cast the astral buffs (not to mention those astral-air amazons who can buff the air stuff too, and I still cant stop drooling at how a astral Crystal Priestess would have been able to buff Holy Avenger on the Bull... drool... sadly never got it to work), as long as he has the Retreat order before the Reinvigoriation is cast.
Anyway, with the help of three Pans the Black Bull becomes quite a killer machine without the needing to cast the buffs himself. Indies actually did seem to rout before the Pans had retreated off the field.
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July 16th, 2009, 02:12 PM
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Major
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Re: Nation Guide for Marverni
Points for novelty (and perhaps even effectiveness in general with the freespawn) but I can't begin to imagine how burning both your troop's and pretender's time to heal up 12 HP units is a good use of a turn.
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July 17th, 2009, 06:02 AM
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Corporal
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Re: Nation Guide for Marverni
Calahan: I actually took the the mother of serpents sleeping which was what enabled good scales. Ambibate Noble Warriors have no trouble expanding against indies on their own in my experience (which is that one game and a few tests admitedly). Although you probably cant take much slooth, I think i had neutral resources in that game.
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July 18th, 2009, 04:57 PM
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Major General
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Join Date: Feb 2004
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Re: Nation Guide for Marverni
Heheh, you know what occurred to me after reading this, that big invincible ball of regeneration would really like....blood vengeance. 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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July 19th, 2009, 01:39 AM
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Re: Nation Guide for Marverni
Quote:
Originally Posted by Baalz
Heheh, you know what occurred to me after reading this, that big invincible ball of regeneration would really like....blood vengeance. 
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Yes, would definetively be a good late-game spell (never got around to get to Blood 9 on my tests though, as my testing didn't last that long and Blood is not IMO one of the primary paths for Pans). Of course there is the MR roll, but occasionally they do fail even with high MR the SC's have 
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July 20th, 2009, 08:46 AM
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Corporal
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Re: Nation Guide for Marverni
Quote:
Originally Posted by Baalz
Heheh, you know what occurred to me after reading this, that big invincible ball of regeneration would really like....blood vengeance. 
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Funny that, for Marverni at least it's nice to have blood on your pretender for other reasons  . I may have to try this at some point.
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August 15th, 2009, 03:32 PM
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Corporal
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Re: Nation Guide for Marverni
I have updated my guide with some points in this thread and reformatted it for the wiki, at http://dom3.servegame.com/wiki/Time_...ki's_guide. I think that the wiki is really much less painful than the forum for doing this, so I'm just going to skip the forum intermediate on my next guide.
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August 16th, 2009, 05:26 PM
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Major
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Re: Nation Guide for Marverni
I think this is an incredibly well written guide. Great format albeit there are some disagreements with strategies already addressed previously in this thread.
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July 21st, 2010, 10:17 AM
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Re: Nation Guide for Marverni
What sort of equipment should I be sticking on my golems?
Great guide.
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