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January 25th, 2010, 12:28 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Betelgeuse 2 - Send Pretenders! - SA CBM game for Blood Nations
change me to LA Gath.
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January 25th, 2010, 03:07 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Betelgeuse 2 - Send Pretenders! - SA CBM game for Blood Nations
Done and, as requested, I'll switch Wrana to Helhiem as he originally requested.
Enjoy your strangling Militarist.
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January 26th, 2010, 08:26 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations
Why don't we open up recruiting again, while this gets figured out?
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January 26th, 2010, 10:12 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations
I think it's probably best to skip the confusion and just use a different map. One that we know works. Game is back up again and is called Betelgeuse2x. We will be using Shahrivar as our map this time.
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January 26th, 2010, 11:58 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
There are several versions of that map. One has a preset 60% blood magic site in the NE corner.
May I suggest the Sombre/Burnsabre(I think?) rebalanced for MP version? It eliminates some of the most unbalancing preset sites.
I can find it if you are not sure. A very nice map BTW.
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January 27th, 2010, 12:28 AM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
I agree with Stagger Lee. You want this version as it replaces Summoning Circle with Riddle Dark in 158. Summoning Circle would be unfair in this game... probably most games.
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January 27th, 2010, 03:39 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
Edit: Double post. Please ignore this.
Last edited by Starshine_Monarch; January 27th, 2010 at 03:48 AM..
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January 27th, 2010, 03:44 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
Map has been changed to the proper version. Apparently it was already uploaded. You guys only need the image file anyway, so I'm leaving the OP as is. Go ahead and send in your pretenders now. I'm sure we've got things right this time.
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January 27th, 2010, 06:22 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations
Quote:
Originally Posted by Starshine_Monarch
I think it's probably best to skip the confusion and just use a different map. One that we know works. Game is back up again and is called Betelgeuse2x. We will be using Shahrivar as our map this time.
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Sorry, but could you find a map with a bit of water in it? I think Vanaheim will agree with me (though many others probably won't)...
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January 27th, 2010, 06:27 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
Random wandering commentary:
Shahrivar doesn't have much water, but what water it does have retains the use of sailing. Just check out how few ways there are to cross north south, and where sailing lets you cut around features on that lake. It is more useful than it at first appears. I mean, its not the best map for sailing ever, but what is?
I'd recommend deleting all the pre-set sites from the map. Even the version you're using (if its the same as for landlubber) has a large number of pre-set sites, many of which are rather nice. (ie, 3+ gems, etc...). If you don't, I recommend every player learn how to read a .map file, Edi's DB, and figure out which sites are preset, where they are, and what they do.
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