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  #1  
Old December 9th, 2010, 11:04 PM

Nightfall Nightfall is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Happy for a restart if necessary, my 'get the worst possible starting position on the map' power worked again!
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  #2  
Old December 10th, 2010, 12:26 AM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Assuming there are no objections from other players, I'd be glad to go ahead and restart. Goodness knows Ulm needs all the help it can get.
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  #3  
Old December 10th, 2010, 03:13 AM

Corvus Corvus is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

The pretenders are only slightly different, slightly reworked the magic paths when I made one without a password for this game. I don't particularly want to restart unless it might really cause problems for the game with the password...
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  #4  
Old December 10th, 2010, 03:47 AM

Xerxes2504 Xerxes2504 is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Im fine with a restart. Got with my scale picks worst possible starting location.
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  #5  
Old December 10th, 2010, 12:20 PM

Ragnelle Ragnelle is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

I really don't care either way, as the Tuatha now have no in-game motivation to actually fight. :P

Are we still taking our turns or are we restarting?
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  #6  
Old December 10th, 2010, 01:15 PM

Xerxes2504 Xerxes2504 is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

If Corvus is fine with his Pretender there should be no need to restart, except for the password issue.
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  #7  
Old December 10th, 2010, 03:27 PM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

If it's only a relatively minor difference in pretender design, then it wouldn't really be fair to restart the game for the benefit of those players who got a bad starting position. It's likely that someone else, or possibly even more players, would end up with bad starting positions.

Remember that in MP Dominions, having a weak starting position is not necessarily a bad thing. Most players are happy to ally with a weaker nation and assist them if they get into a fight, whereas nations that have an exceptionally strong start are asking to get dog-piled (this almost always happens to Ermor in LA games, and often to Mictlan also).
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Old December 13th, 2010, 03:10 PM

Xerxes2504 Xerxes2504 is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Looks like Pythium got a huge income hit. Wonder what happened.
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  #9  
Old December 13th, 2010, 06:17 PM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Pythium players often take order/misfortune scales. Misfortune often generates independent armies that attack your provinces (trogs are probably the worst of these), and he may have had the bad luck to get one early. If I'm not mistaken, setting independents strength to 7 also makes barbarians and such stronger, so beware.

I'm sure everyone is having their own little difficulties: I for one lost several elephants to lion tribesmen of all people.
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Old December 13th, 2010, 07:47 PM

Nightfall Nightfall is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Nah, It's no big deal, I just overtaxed my capital for the first few turns, didn't have any luck with the patrolling and had to eat one turn of 0 tax in the capital.

Income will be back to normal next turn.

Last edited by Nightfall; December 13th, 2010 at 07:55 PM..
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