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June 18th, 2011, 10:07 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: An Open Letter to Illwinter Game Design
Though different temperature scales looks fun for different nations, is it really reasonable that it gives extra points? Are those nations which require normal temperature like man, ulm , are really so much stronger that give this advantage to such underdogs as Niefelheim, Hinnom, etc which receive bonuses?
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June 18th, 2011, 11:24 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: An Open Letter to Illwinter Game Design
i understand militarist's point, but i see no problem with some nations having "extra" points.
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June 18th, 2011, 11:37 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: An Open Letter to Illwinter Game Design
It was part of the (acknowledged confusing) balance of Dom3. It was very hard to compare nations because the balance was not units to units, magic to magic, scales to scales, etc. It took in all of that and more. If there was a formula then it was very long.
Add to that the balance was better with the original nations and more questionable with each added nation.
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June 18th, 2011, 12:21 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: An Open Letter to Illwinter Game Design
Was it really intended as part of the balance?
Or was it simply (or mostly) thematic? These nations should like temperature extremes, so they shouldn't be penalized for taking them.
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June 18th, 2011, 06:39 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: An Open Letter to Illwinter Game Design
There is no way it was done for balance. It was more likely done for thematic reasons. Most of the temp preferences made their way over from Dominions 2.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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August 29th, 2011, 02:54 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by earcaraxe
i would also very welcome if horror seed got fixed and worked as intended.
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Dear developers! Since i consider mass-horrormarking an important game-play mechanic, and i think fixing of this spell wont happen in the near future (if ever), what about forgetting the whole lurking-horrors part, and making this ritual just horror mark and curse every unit in a province (an effect they ought to do anyway)? I would love it.
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