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  #1  
Old July 21st, 2011, 03:33 AM

vargr vargr is offline
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Default Re: Doomsday 4 [send in Pretenders]

I could have still tested some endgame stuff aswell. However, in this situation, I don't want to keep the game on if anyone feels doing the now rather laborous turns as a chore. Afterall, a motivated effort from all of us would be needed, and still the outcome seems pessimistic.
So I stand by my conceding.
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  #2  
Old July 22nd, 2011, 01:36 PM

vargr vargr is offline
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Default Re: Doomsday 4 [send in Pretenders]

Before I punch in the 100+ orders, are people still in this for real? There was no dispel attempt..
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  #3  
Old July 22nd, 2011, 04:36 PM

Ossa Ossa is offline
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Default Re: Doomsday 4 [send in Pretenders]

there wont be - noone has enough gems I think.

GFSnl - if we declare you the winner, would you mind putting yourself to ai and let us see whether we can win against your nation minus your leadership ?
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  #4  
Old July 22nd, 2011, 05:32 PM
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GFSnl GFSnl is offline
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Default Re: Doomsday 4 [send in Pretenders]

Sure, but you'll be facing hordes of chaff.
And there will be no one to mind hunt your Demon Lords. Did I get really lucky there, cause I thought he had a MR of 25.
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  #5  
Old July 23rd, 2011, 12:06 AM

Ossa Ossa is offline
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Default Re: Doomsday 4 [send in Pretenders]

Then herewith and by the powers bestowed upon me as Admin I declare GFSnl the new god of Doomsday. May he show mercy upon his former opponent pretenders.

_______________________________

Well played! I didnt know how hard it is to get through to the mages if there are 50+ cave knights in between. And I went for Con-8 before I went into battlefield clearing spells like flamestorm. Coupled with the fact that I never believed hordes of undead to be a problem with holy pyre spamming mages, but I forgot that I didnt have an earth bless for them, as I had normally.

I'm also impressed with Zmeys with lycantroph amuletes, it takes a horde of micromanaging to catch those things.

The game was decided right after the beginning - you expanded faster and research faster than anyone else. After you invited me to join the attack on Jomon I knew it would only serve to make you even bigger. So just for the sake of the game I had to attack you. Unfortunatly noone joined me, otherwise we might have at least given you a few problems before you chunked out too many SCs.
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  #6  
Old July 23rd, 2011, 05:57 AM

vargr vargr is offline
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Default Re: Doomsday 4 [send in Pretenders]

Congrats GFSnl. The expansion was indeed good - by the time I was boxed in at the corner Agartha didn't seem too nice as a target. So I attacked Abysia but after that was over it was too late..

Ossa: was the magic sites settings really at value 65? I searched quite vigorously and the yield was disappointing. Especially the lack of astral hurt.
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  #7  
Old July 23rd, 2011, 06:14 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Doomsday 4 [send in Pretenders]

Yeah, I had trouble finding magic sites as well. Congratulations to Agartha.
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  #8  
Old July 23rd, 2011, 09:21 AM
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Default Re: Doomsday 4 [send in Pretenders]

Tnx,

great game. In the beginning I saw we had a lot of space on this map with so few players. The best strategy seemed to be massive scales and an imprisoned god. The magic settings were indeed the normal 35 instead of the 65 percent as described in the op. I figured this out pretty fast and I rushed gem generating spells. With an enchantment discount site (situated in serpent's neck) I could cast most of these with 20% discount. I didn't put any extra gems in it cause I thought they would be dispelled or overpowered pretty soon. But that didn't happen.
With massive gems and lightening fast expansion I got another advantage. Nobody contested me in the water. Rich in gems and income this was a great boon. Jomon really should have gone underwater pretty fast as their best mages are recruited in underwater forts. Fortunately they remain on land and with a massive death scale time was in my advantage.
I asked Marignon to co-attack Jomon but I didn't see any troop buildup along his borders so I figured he had other plans. The fight against Jomon went pretty smooth and as you can see from the Army size graph there was one Mega battle in which I cornered his largest army and make it route. After this he went a.i. and my second front with Marignon could be reinforced. I was a tough struggle and I hate Infernal Prison. I think I have at least 7 SC's in hell. With these extra troops the mass was large enough to push Marignon back. Together with my Zmey's raiding this is what broke his back.

TC and Arco were just to late with any action against me. It's not only the Nexus but I have a sizable blood economy going too. The plan for when I would have been attacked by everyone was that I would conquer Marignon as fast as possible with the cost of less troops and maybe losses on my other borders. Then I would cast Utterdark and income is slashed by 90%. With me as gem leader with the Nexus and a blood economy I would have gained a massive advantage.

Anyway, I had a fun game and hope to see you in next games.

Greetz,

GFSnl
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  #9  
Old July 23rd, 2011, 02:07 PM

tratorix tratorix is offline
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Default Re: Doomsday 4 [send in Pretenders]

Quote:
Jomon really should have gone underwater pretty fast as their best mages are recruited in underwater forts. Fortunately they remain on land and with a massive death scale time was in my advantage.
Yeah, I spent way too many turns sitting on my hands and waiting for something to happen. I really didn't have a solid midgame strategy and so I started to flounder pretty quickly after the expansion phase. Also, the position of being stuck on the edge of the map bordering two of the largest powers in the game didn't help.

GG, GFsnl, you took the advantage early on and never really gave it up.
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