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May 23rd, 2011, 11:17 AM
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Major General
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Join Date: Jun 2009
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Presenting World of Warhammer, Squirrel Edition:
-Significantly reduced the number of wasteland provinces
-Significantly increased the number of provinces with freshwater (basically, wherever there was a stream, most of the time adjacent provinces have freshwater now).
-Flagged as 'no start' all provinces (at least that i could find) which had fewer than 4 land neighbors.
-Changed some border mountains to mountains. (There are still a lot of border mountains). Tried to do this mostly to those that looked more mountain than not.
-Removed a couple 'many sites', but there are still tons of them. I just tried to break up some of the multiple adjacent manysites clusters, especially those near likely starting locations.
-Set starting locations and poptype specifications removed (happens automatically when you use the dom3 map editor function apparently). If people want the indie/poptype specifications back i can do that, there's only a few provinces that they were set for.
Remaining balance concerns:
-Its a lot of provinces for 9 people (but i haven't been in a truly epic game in awhile, so i guess that's ok).
-There's a lot of ocean with no UW nation. Do people want me to make the seas dead? Otherwise i predict quite a bit of silliness.
-There's a *lot* of manysite locations. Possibly cool, definitely not balanced geographically.
Edit: ok, done screwing with editing
Last edited by Squirrelloid; May 23rd, 2011 at 11:26 AM..
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The Following 2 Users Say Thank You to Squirrelloid For This Useful Post:
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May 23rd, 2011, 11:39 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Thank you Squirrelloid!
Now, the balance concerns you raise are serious. I don't want to risk putting your effort in vain, but perhaps we'd be better of choosing a smaller and more balanced map?- Like perhaps the land of loemendor, the desert eye or Aran.
Since you went to all the effort and have easily the best understanding of map balance here I leave the decision to you.
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May 23rd, 2011, 10:02 AM
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Major General
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Sorry, this weekend was busier than expected. I'm on it.
The only dom3 things i accomplished aside from doing my turns was making the small modifications requested by Sombre to Ulm Black Rose for addition to the Mod Compatibility project.
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May 23rd, 2011, 10:58 AM
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Join Date: Sep 2003
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Thank you! We shall await patiently.
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May 24th, 2011, 12:56 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Me to
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May 24th, 2011, 01:10 AM
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Dead seas means no pop nor sites UW. You can still capture UW provinces and move through/across them, they're just useless.
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May 24th, 2011, 03:45 AM
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.
Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines 
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May 24th, 2011, 08:38 AM
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Quote:
Originally Posted by WraithLord
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.
Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines 
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I need to actually kill the seas yet =) So there will be another upload. (Going to need to look up how to do this, but i don't remember it being hard).
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May 24th, 2011, 09:07 AM
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Join Date: Sep 2003
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.
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May 24th, 2011, 10:14 AM
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Major General
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Quote:
Originally Posted by WraithLord
Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.
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I don't recall it being time consuming, i just don't remember offhand exactly how to do it.
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