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Old September 18th, 2014, 01:00 AM
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Default Re: Daunted by Long Campaign force selection

Quote:
Originally Posted by Tim James View Post
Thanks for the writeup. I think I'm doing pretty well so far on most of those categories. I might switch back down to leg AT guns though.

I'm a little confused about the unit sizes in WWII. For example, with a 1939-1940 German infantry company on foot, how many individual tanks would I buy to have a tank platoon? In my campaign I took two PzIIIs and two PzIVs for variety. Sometimes that feels like too many, other times not enough!

Same with mortars. How many are in a battery? In the game I have a single unit, of the 80mm variety I believe.

At least I'm pretty happy with how many scout cars I have. Three SdKfz 222s are a lot of fun to use on 40x60 maps to hassle the rear units of the AI.
German tank platoons have 5, some formations have 4 later in the war. So 2 sections of 2 is fine.

Mortar elements come in sections of 2-3 tubes, and platoons of about 6 tubes usually. Count the tubes since some game mortar elements represent only one mortar, others are sections with 2-3 tubes (ditto MGs). The latter I prefer since they provide more concentrated fires and have more crew to absorb any damage.
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Old June 21st, 2015, 12:57 PM

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Default Re: Daunted by Long Campaign force selection

This thread is full of good information.

I have half a mind to try a Soviet LC on 80x80 or 100x80 then to 100x100

as

1 x fo
1 x 107mm battery
2 x aa truck platoon
2 or 3 x 82mm mortar platoon
2 or 3 x 45mm atg section
1 x BA20 platoon plus maybe 1 x mech scout platoon
1 x scout platoon
3 x rifle company (mg included)
1 x engineer company minus 2 platoons
but maybe 1 heavy tank added - to be a KV-2 when available
1 x T-28 company (or should it be T-26)
1 x BT-7 company - one platoon replaced by motorcycle platoon
and another platoon replaced by a T-27 platoon

The tank company will be changed to T-34 when available and maybe add a platoon. BT-7 will change to T-34 too. The T-27's will become T-60 when available and then maybe SU-87/122 when needed. The force may not be historical but I have no business trying a campaign with a force this large. I am not yet qualified. So maybe that will historical. Especially when in Finland. Could be a disaster or two in the making.
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Old December 20th, 2017, 08:10 AM
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Default Re: Daunted by Long Campaign force selection

Here's all the WW2 era Russian artillery that can fire >199 hexes

Go with the 122's
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Old July 17th, 2018, 02:19 PM
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Default Re: Daunted by Long Campaign force selection

So I mostly play LC and per what others (and Andy in particular) have written about how to use/choose a core.

What do others think about Fixed Core Campaign games? Especially when the designer attempts to give you the historical kit?
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