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| Notices |
Do you own this game? Write a review and let others know how you like it.
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January 5th, 2016, 03:53 PM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
Quote:
Originally Posted by lukerduker123
Oh, wow, this is really nice! Just one question! Do I have to add the water manually myself?
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For the time being. It's on the road map to add automatic water hex generation as well as the proper hill levels and hex tiles. When that will be ready I really can't give any estimate.
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January 6th, 2016, 06:30 PM
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Corporal
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Join Date: Jul 2013
Posts: 127
Thanks: 32
Thanked 61 Times in 37 Posts
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Re: Height Maps
Don't worry about rushing man. The sheer amount of effort this must've taken, along with how easy this makes it to make real life maps now is simply mind-blowing. Thanks for this! Seriously, thanks!
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January 23rd, 2016, 02:26 PM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 144
Thanked 383 Times in 200 Posts
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Re: Height Maps
Just tried to generate a map and get this error:
Quote:
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Can't open output map! Permission denied at contour.pl line 389.
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Anybody know why?
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December 21st, 2015, 04:28 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,720
Thanks: 4,169
Thanked 5,969 Times in 2,929 Posts
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Re: Height Maps
This really is breathtaking to anyone making maps but anyone trying this needs to be aware that when it generates the map for the game when you display it in the editor you will see nothing but flat green......BUT you WILL see what's "hiding" when you look at the mini map and the work I did to add colour to every contour height is paying off. What you need to do is select the "page2:" grass......that's the one that follows contours in terrain. Set FILL RANGE to something like 400 and then press fill and it will automagically reveal all the contours. All a map maker need to do next is add trees buildings and whatever else you want to dress the map up but this program does all the heavy lifting .
REALLY NICE WORK !
Here's a snippet
http://forum.shrapnelgames.com/attac...1&d=1450729971
you can see a section of the map that the program works from and a section of the map.......the river bed is clearly visible
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December 21st, 2015, 05:05 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,720
Thanks: 4,169
Thanked 5,969 Times in 2,929 Posts
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Re: Height Maps
This ones for Ulf as an example of the usefulness of this program
The Hochwald gap contour
Map 322 for SPWW2
I CANNOT tell you enough how this has brightened my day
MERRY CHRISTMAS !!!
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December 23rd, 2015, 05:01 AM
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Sergeant
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Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
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Re: Height Maps
Merry Christmas, everyone!
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January 3rd, 2016, 07:40 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,720
Thanks: 4,169
Thanked 5,969 Times in 2,929 Posts
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Re: Height Maps
Yes
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February 2nd, 2016, 01:59 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,720
Thanks: 4,169
Thanked 5,969 Times in 2,929 Posts
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Re: Height Maps
Yeah, it's really, really nice work.
If anyone builds maps from this post them and I'll get them into a patch
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February 7th, 2016, 09:15 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Height Maps
Wow, we sure could have used this tool many moons ago.
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February 25th, 2016, 08:26 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,436
Thanks: 104
Thanked 667 Times in 449 Posts
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Re: Height Maps
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