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February 11th, 2012, 04:43 AM
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General
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Re: Conquest of Elysium 3 dev log
Then maybe some nice frames with different design per class?
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February 11th, 2012, 04:53 AM
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National Security Advisor
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by WraithLord
Then maybe some nice frames with different design per class?
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If we do get those, it won't be for the release version. The scope of things to be added in patches is greater than the scope of the new things that we can expect to be added at this late stage in the development, given that the release date is just a week away.
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February 11th, 2012, 06:48 AM
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Corporal
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Re: Conquest of Elysium 3 dev log
Quote:
I dont think background screens would work well. We have some great variety in the images. Background screens would just make it hard to see. And the effect of some units, such as shades, would be ruined. They are a dark grey and give the impression of their invisibility in the combat
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Yes, that's the reason why you have to use a combat window.
The combat window has a clean dark background color, but the background surrounding the window would be the map or a background image. I think the red background color of the unit description windows would even offer a much softer contrast. Black is a bit extreme.
Info windows are used by most strategy games nowadays, even by CoE3, therefore I'm a bit surprised that it wasn't used for the fights.
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February 11th, 2012, 08:25 AM
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Re: Conquest of Elysium 3 dev log
I very much prefer the black background that CoE3 uses. The background inside the infoboxes is actually dark gray, unless opacity set to 0, in which case the background is black.
I rather intensely disliked the Dominions 3 red background, it made all graphics seem indistinct and blurry. The Blue GUI mod was a little better, but not a whole lot.
Some of the sprites in CoE3 are the exact same ones as in Dom3, but they look so much better on the black background that I thought they were entirely new sprites (Sirrush, Watcher).
You can even see it when you turn opacity up to max and the background is dark gray instead of black, the visual quality immediately becomes worse.
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February 11th, 2012, 11:04 AM
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General
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Join Date: Sep 2003
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Edi
Quote:
Originally Posted by WraithLord
Then maybe some nice frames with different design per class?
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If we do get those, it won't be for the release version. The scope of things to be added in patches is greater than the scope of the new things that we can expect to be added at this late stage in the development, given that the release date is just a week away.
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Makes perfect sense. Thanks!
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February 11th, 2012, 03:02 PM
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Major General
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Re: Conquest of Elysium 3 dev log
Watching some videos im wondering why the scaling system from d3 was killed. In dom 3, a normal human had all 10s to represent him. That way it was easy to gauge the power of a skeleton or troll. It seems in CoO3 even dwarfs only have strength 4 or 5. Why the rescaling ?
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February 11th, 2012, 03:42 PM
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Re: Conquest of Elysium 3 dev log
It's using the same scaling system as in CoE2. I like this system better. Besides, once you play for a while, gauging the relative power of units becomes second nature.
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February 11th, 2012, 03:46 PM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
Not sure. Might be because its CoE2 being redone so some of the game is pre-Dom3. Its Dom3 that changed things.
It might also be that the increased range in Dom3 made things harder to balance, and more micro-managery. Just guessing
Edit: Edi beat me at the same time 
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February 11th, 2012, 06:48 PM
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Re: Conquest of Elysium 3 dev log
I understand that, but still.
Firstly, from a lore angle, scaling everything by 10 is easy. if a human is 10, then a orc is pretty much 12, maybe 13, while a elf is likely 8 to 9.
But if the base is 5, the relationship becomes more difficult.
I always liked all the details in Dom3, and the ability to imagine a creature by comparing its stats to a human always appealed to the nerd in me.
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February 13th, 2012, 09:26 AM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Ragnarok-X
I understand that, but still.
Firstly, from a lore angle, scaling everything by 10 is easy. if a human is 10, then a orc is pretty much 12, maybe 13, while a elf is likely 8 to 9.
But if the base is 5, the relationship becomes more difficult.
I always liked all the details in Dom3, and the ability to imagine a creature by comparing its stats to a human always appealed to the nerd in me.
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True enough. But Pros and Cons.
The range on Dom3 allowed for far more variation. But it also led to the continual complaints of imbalance and incessant modding to "fix" the "massively broken" game by tweaking things 1 point up and down. The game would never have a chance to seem to satisfy most of the players.
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