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May 20th, 2009, 02:01 AM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Perhaps if you realized why I'm still kicking your armies around with less provinces you might have been able to prevent it
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May 20th, 2009, 02:04 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Mysterio sees all that is happening, and laughs. All is going towards the plan.
Now, If he could just find a way out of hell, all would be good.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 22nd, 2009, 01:51 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Hey guys I'm going away for the (US) holiday weekend on saturday morning. Won't be back until monday evening some time. I'm not in control of my ride so I dont know when I will return on monday.
The next turn should be up soonish so I should be able to get that done before I go away. But if the new turn generates quickly, can you please delay it until tuesday night?
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May 22nd, 2009, 04:50 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Ironhawk
Hey guys I'm going away for the (US) holiday weekend on saturday morning. Won't be back until monday evening some time. I'm not in control of my ride so I dont know when I will return on monday.
The next turn should be up soonish so I should be able to get that done before I go away. But if the new turn generates quickly, can you please delay it until tuesday night?
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Go ahead and get turn 31 in if ya can. Delay granted (if needed).
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May 22nd, 2009, 07:00 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
On behalf of the noob team, I've no choice but to concede the game to the vets at turn 31. I'm proud of the fact that we've lasted longer than the vets did in the previous game and (as of turn 31) all our nations were still alive.
I believe we had become complacent and lost the hunger that we had in the previous game. The noobs simply could not match the maniacal revenge driven determination of the vet team. Communication problems added to our woes and our numerical superiority was simply not enough to combat the experience of the vets. Nor was it enough to overcome the considerable initial advantages granted to the vet team, for which I take full responsibility.
I will allow the game to continue for a few more turns for education's sake.
My congratulations to the vets. It will soon be time for our final showdown.
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May 22nd, 2009, 08:24 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Septimius Severus
I'm proud of the fact that we've lasted longer than the vets did in the previous game and (as of turn 31) all our nations were still alive.
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Not to be an ungracious winner, but I would venture that the much larger map size had something to do with that.
In any case, thanks to all the newbs for playing, it was well fought. I look forward exchanging impressions of the game from both sides.
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May 22nd, 2009, 08:32 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Awww... Mysterio never even broke out of hades. What a shame.
Good game though Sept and noobs. We had lots of fun.
Well, maybe if we play a turn or two more, Mysterio will be able to break out and see all the lands his Jarls conquered for him.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 22nd, 2009, 09:35 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Awww, and I just got Circle Masters too! I was finally going to have non-pitiful research
Good game tho, noobs! I think that both CTis and Sauro, my two enemies, must have learned a ton. CTis in particular I want to say performed admirably under difficult conditions - well done, Darloth!
And sept dont beat yourself up over the game settings. Truthfully, I think that this game was set up almost perfectly. Even with our comparative early advantage in size, all us vets knew that with the right tactics you noobs would have slaughtered us anyway. It was just a matter of experience and agressiveness - which to me, is the heart of what this game is about, right? So well done there also, I say.
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May 23rd, 2009, 01:13 AM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Well, I think we stuck to our game plan, coordinated well, and reacted well a few things went to ****. Our wars were never really about territory control, although I'm sure none of us liked getting raided (Lingchih especially ). Basically the plan on every front was a) smash army b) stop recruitment (squat on forts) c) bring in a siege force and move on to smash the next guy. We kind of left qm to his own devices, since the map layout made it tough initially to get him support.
Lanka, you probably the most aggressive opponent I faced, which was great because playing cautious lets us build up an even bigger advantage. Initially I was supposed to kill you, but you kept on blundering into Niefel, and then we discovered Abysia and priorities changed. One thing I'd advise you to do is script and place your troops. Ganas are great for tanking Skinshifters and unkitted Jarls, and then put your sticks and stones guys just behind them on fire closest. A barrage of high damage missiles is a great counter to Jarls. You didn't face off against my lightning squads much, but one possible counter you could have used would be to leave the troops at home and bring out your recruitable air mage demons, casting resist lightning and then either skellyspam or thug equipment.
Abysia, I feel kind of bad for you because there wasn't much you could have done to save yourself. We felt that you were a pretty big threat to Niefel and lightning is pretty much the perfect Abysia counter, so...
I'll do more commentary after we play out the next few turms.
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May 23rd, 2009, 01:29 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Thanks for the game, folks. I have to say that I learned on the last turn more than I think I learned in the rest of the game. Namely, that splitting up my army to fight on multiple fronts when the opponents are doing it too is not necessarily suicide and that I really REALLY need to have a means of doing more than just fire damage in an army. That was just sad...
On the plus side, even though the attacking force was but a single unit, my indie researchers really gave that one unit what-for with them all casting gifts from heaven until they eventually hit in that communion. I should have tried something with those guys and communions earlier.
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