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  #51  
Old October 2nd, 2003, 06:51 PM

licker licker is offline
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Default Re: New Pretenders?

I'll try to salvage this thread (somewhat...)

How does the AI create pretenders for its nations? Are there preset pretenders for the nations or does the AI actually 'make' a new pretender for every SP game?

Can you force the AI to use certain pretenders on a random map (non senerio)?

Answers about Dom1 are fine, but I'm more curious to hear from a Dev or beta tester about Dom2
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  #52  
Old October 2nd, 2003, 08:16 PM
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Kristoffer O Kristoffer O is offline
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Default Re: New Pretenders?

AI pretenders are randomized. Impossible AI:s get more design points and are thus more powerful.

There is no way to have preset pretenders in random maps.

Hello Kids! It doesn't take more than 5 minutes to make a pretender. A nice sprite, some stats, starting dominion, magic and a cost. Apart from the graphics it's just some numbers at different places in the code. Nerfix pretender is as god as any mod. Most combatworthy pretenders with 2-1 in magic skills have a cost of 100 or so. This one is less powerful, but more magically so (low initial cost and two levels in to skills). I'd say he would cost 150 or something like that, but I'm not sober at the moment so I'm not sure. (stay away from alcohol kids - it makes you spell like a rake - swedish proverb).

Nerfix, do not be afraid to suggest more pretenders for your mod. We will give you advice on balancing issues as we think that balanced mods will be better.

Excuse me my ramblings.
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  #53  
Old October 2nd, 2003, 08:20 PM
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Nerfix Nerfix is offline
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Default Re: New Pretenders?

Kristoffer, i Private Mailed you the more balanced(i hope so) Ancient Lord, so could you check it?

And yet still, i am not making a mod. I don't consider myself worthy enough to tamper with Dominions II. And what point does a mod that adds a single new Pretender have?

Edit: Oh well, what do i have to lose?

Ancient Lord
New god for Pangaea(meant to be used with the Carrion Woods theme)
Costs 100 points
Looks like a giant two headed Minotaur Carrion Beast with another head of a dragon and with 4 arms.

Automaticaly summons several (1-4) Carrion Beast in a turn.

The ancient lord is a embodiement of forces that have slept since man came. Now it has woken up and seeks to crush those who have forgotten the nature and it's incredible forces. The Ancient Lord has incorporated many mighty and dead beings to his body of vines and moss. He is skilled user of nature and death magic and also a formidable fighter, even if he isn't physicaly strong as demigods.

Pretender god, Undead, Fear(-3), Inanimate and Poison Immunity

Magic:Nature 1, Death 1, other paths cost 40

HP:55
Prot:5
Str:16
Att:11
Def:10
Mr:19
Ap:16
Enc:0
Fat:0
Prec:12
Mrl:50
Ldr:
Normal:50
Undead:75
Magic:20
Size:Same as Carrion Lord(4 or 5, i think)

Weapons:
Sleep Vines
Sleep Vines
Claws
Bite

In a nutshell, increased cost of both additional magic picks and overall cost and reduced the skill in Nature and Death magic to 1 and possibly increased size.

[ October 02, 2003, 19:31: Message edited by: Nerfix ]
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  #54  
Old October 2nd, 2003, 08:43 PM

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Default Re: New Pretenders?

Quote:
Originally posted by Kristoffer O:

do not be afraid to suggest more pretenders for your mod.
mod! MOD! MOD! My favourite word!
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  #55  
Old October 2nd, 2003, 08:47 PM
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Default Re: New Pretenders?

That seems about right.

I think you are a good student. I'll give you a B+.

Now make sure that you are a good student in your other classes as well. I would like you to have a top grade at religion. If you don't like religion think again. I assume that you know who Anton la Vey is and that you like Black Metal. I might be wrong, but it doesn't matter. Religion is the most powerful force in social constructions. There is no point in disliking it. You just have to love it. If my profiling is correct, let go of your dislike of the world religions and think about what they are and why, ancient religions as well as contemporary ones (do not make a difference - Jesus or Marduk - someone saves the day).

Oops, sorry, I didn't mean to preach.
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  #56  
Old October 2nd, 2003, 08:54 PM

Zerger Zerger is offline
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Default Re: New Pretenders?

So huh, what the heck is the point to post our "pretender ideas" here?
Perhaps Nerfix should use his own message board to flood it with this useless junk?

If someone will make a modding site, well the ideas should be posted there....

[ October 02, 2003, 19:54: Message edited by: Zerger ]
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  #57  
Old October 2nd, 2003, 09:24 PM
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Nerfix Nerfix is offline
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Default Re: New Pretenders?

@Kristoffer:
Almost rigth.

I don't know who Anton la Vey is, and i don't especialy like Black Metal...

@Zerger:
I already have my own message Boards thank you, and what do you have against me sharing my Pretender ideas?

[ October 02, 2003, 20:27: Message edited by: Nerfix ]
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  #58  
Old October 2nd, 2003, 09:52 PM

LordArioch LordArioch is offline
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Default Re: New Pretenders?

Zerger, it's fine if you disagree with other people...but before you speak of flooding message Boards with useless junk you might note that 3 of your Last 5 Posts have been in this thread complaining about Nerfix. If you don't like him just ignore him.

I personally think an Ancient Presence type pretender for Pangea to match with their carrion theme would be a decent enough addition to the game. I'd think 150 would be a good cost for yours because his initial physical weakness compared to some other pretenders could be made up for by loading up with items.

On a totally different note: do duplicate items have more effect in dom 2 or is it like dom 1? Could this pretender use 4 summer swords and feed a whole army for example?
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  #59  
Old October 2nd, 2003, 10:00 PM

MStavros MStavros is offline
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Default Re: New Pretenders?

Arioch, I agree with Zerger. Nerfix shouldn't use these Boards to spam his useless ideas.
Fan sites are for those.
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  #60  
Old October 2nd, 2003, 10:01 PM

johan osterman johan osterman is offline
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Default Re: New Pretenders?

Quote:
Originally posted by LordArioch:
On a totally different note: do duplicate items have more effect in dom 2 or is it like dom 1? Could this pretender use 4 summer swords and feed a whole army for example?
It works the same way as before.
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