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  #51  
Old October 25th, 2003, 05:02 AM

Psitticine Psitticine is offline
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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Catquiet:
Dibs on R'lyeh.

Psitticine, could you give me some info on R'lyeh in Dom II? I especially want to know about hybrids, holy units, and the site that allows the summoning of elder things. Also someone mentioned an Ancient Kraken pretender that can recover from battle afflictions, what are it's stats?
My editing partner, the Bionic Giraffe, has played much more of R'lyeh than I have, so I think I'll let her answer this one.

From hence speaketh the Giraffe (Iä! Iä!):

You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

Hybrids are the result of the mating of a human female with a Deep One. You normally do not have access to Hybrid Soldiers or Hybrid Lords unless you conquer a province that borders the ocean, and then recuit from that province. These are pre-set units; you don't get to crossbreed them yourself.

R'lyeh has no holy units...or mounted units.

The Ancient Kraken has 230 hit points and is cold and poison resistant, but does not regenerate. It is somewhat limited, since it cannot leave the sea.

Hope this answers your questions!

BG
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  #52  
Old October 25th, 2003, 07:51 AM

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Default Re: Last DOM-I PBEM party

wow thats a lot of infos in a single thread!

speaking of the demo, what are the restrictions when it comes to hosting? I suppose this is the demo which command how the hosting is done?
Can a demo binary host a full game (with full nations, etc.). I ask that to know if a server can be set without an additional licence.

The demo is rather restricting on races availability by the way. I thought you would just put the 40 turns limit (with perhaps 2-3 races suppressed). Oh well I suppose few pbem games will be tried in demo mode. I hope this wont be too detrimental for new comers which want to play a bit before buying.

Psitticine :
About the Void Gate : You seem to imply that several mages can enter simultaneously the site, is it true? Does others sites are like this one? This is a new feature in doms II, and very interesting I would say.

Saber :
Generally speaking defence is very high priced in dominions. So you will often think that units like amazons are too costly, with for example the pegasi rider at 50 gp. Depending on how you use them, they are worth the price, or not (being shoot at by missiles units is a sure way of not having the benefit of high def).
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  #53  
Old October 25th, 2003, 08:21 AM
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Default Re: Last DOM-I PBEM party

Psitticine, R'lyeh does have holy units... I think J.O said that R'lyeh has sacred units and K.O said that every nation except vanilla Ulm has sacred units.
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  #54  
Old October 25th, 2003, 08:56 AM

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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Psitticine:


You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

Ah this sounds good! Just a question: The AI knows how to use these spells?
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  #55  
Old October 25th, 2003, 09:28 AM
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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Psitticine:

From hence speaketh the Giraffe (Iä! Iä!):

You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

Hybrids are the result of the mating of a human female with a Deep One. You normally do not have access to Hybrid Soldiers or Hybrid Lords unless you conquer a province that borders the ocean, and then recuit from that province. These are pre-set units; you don't get to crossbreed them yourself.

R'lyeh has no holy units...or mounted units.

The Ancient Kraken has 230 hit points and is cold and poison resistant, but does not regenerate. It is somewhat limited, since it cannot leave the sea.

Hope this answers your questions!

BG
I would not send star children into the gate as they would be mind fried rather quickly. Only the Starspawn priests are somewhat protected from the mind fry. Only they can harness the sacred powers of the void. The stargazer hero is even more resistant to this effect, but not immune.

All things from the void are sacred, but as you do not get too many of these things you cannot build armies by void summoning alone.

When a summoning is successful your starspawn will get increased skills in summoning. The more skilled the starspawn the more powerful monster he gets.

Hybrids appear spontaneously in costal castles. You can also recruit them in costal castles.

Ancient Kraken heals afflictions.
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  #56  
Old October 25th, 2003, 09:48 AM
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Default Re: Last DOM-I PBEM party

Pocus: The demo can not host full games, but the only restriction would be the research level and turn limit. It can host all nations etc. It is just not possible to create games with human players of the restricted nations.

So there is no problem using a demo host and switch to a full host later when players would like to research higher level spells.

Hmm, I intended to say something more, but can't remember what.

I'll say something else instead. Humanbreds are less expensive if you choose the blood of humans theme. The heat and magic of the Smouldercone is faltering and full blood abysians are rare. Humanbreds are now the basic troops of Abysia.
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  #57  
Old October 25th, 2003, 10:35 AM

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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Kristoffer O:

When a summoning is successful your starspawn will get increased skills in summoning. The more skilled the starspawn the more powerful monster he gets.

Ancient Kraken heals afflictions. [/QB]
the rules implemented for this kind of summoning are far more complex (-plete) than I thought!

just a question : will we have a visual feedback on how a mage is fit to not be mind fried, or how he is fit to summon the most powerful creatures? Or is it something rather simple to retain something like general rules like 'priests are less prone to be feebleminded'/the more xp stars you have, the more powerful the creature will be?
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  #58  
Old October 25th, 2003, 11:46 AM
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Default Re: Last DOM-I PBEM party

The risk of feeblemind is 75% IIRC for all astral mages (the only ones able to enter the site) except starspawn priests. I believe they have a 10-20% chance of feeblemind. The stargazer only has a 5% chance IIRC. This chance does not decrease with skill, but the power of the monsters summoned increase with higher summoning skill (not related to experience). Summoning takes several turns. Not sure if skill affects the time spent.

To sum up: put a starspawn priest in the Void Gate. Get monsters of increasing power. Suddenly your priest goes insane and you will have to put a new one in the Gate (or cure his insanity). When you get the stargazer put him in the gate if your current summoner goes whacky, but do not switch until this happens as the stargazer is not skilled when he arrives (only less likely to go insane).

If you are not R'lyeh and have captured the Void Gate: Avoid it unless you feel like spending lots of gold on insane astral mages.
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  #59  
Old October 25th, 2003, 12:37 PM

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thanks, I will archive this part and forward it to my comrade Sunray (I'm rather confident he will maintains his virtual library for doms II as well).

Thats the kind of infos which asked several heavy testbeds in doms I!

when we are at that, would you care to confirm hard to test 'subbtle' mechanisms?:

how is determined that a weapon is only used once. You talked about the lance of the knights. => is the lance the sole weapon with this restriction?

chance of affliction: is it 10% each time you got it, or is it a % based on the damage received? Is it a flat 25% when you are cursed?
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  #60  
Old October 25th, 2003, 12:46 PM

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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Mortifer:
quote:
Originally posted by Psitticine:


You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

Ah this sounds good! Just a question: The AI knows how to use these spells?
Kristoffer, you ignored my question. Since this will be a complex spell, the AI will know how to use it? In fact it will use the spell at all? [Maybe the beta testers can answer this..??]

[ October 25, 2003, 11:47: Message edited by: Mortifer ]
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